- Fluid combat
- Visually impressive
- Lots of upgrades and equipment
- Boss fights feel cheap
- Difficulty feels designed to encourage IAPs
- Some iffy camera issues
Godfire knows what it wants to be and stylishly executes on it, unfortunately a difficulty curve tweaked to drive IAPs undermines its appeal.
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From its mythical Greek storyline to its combat, everything about Godfire mimics God of War. But while it may be shameless in its imitation, that doesn’t stop its being fun.
You play as Prometheus, the Titan who gave fire to man. The opening scene depicts just this, though in an oddly dramatic style, with you smashing the flame from Zeus armour while battling on top of a flying chariot. The craft then crashes down into the underworld and Zeus sets out to reclaim the fire, leaving you to track him down.
From the start Godfire’s focus on presentation is evident. Not only does the game look technically impressive, but it also has a nice visual style with interesting metal faced interpretations of all the creatures and gods you meet.
Using a virtual-stick and context dependent buttons you guide Prometheus around the various game’s arenas. Outside of battle these allow you to run freely through the world, opening chests and solving various touchscreen puzzles.
In combat these buttons become light and heavy attacks, letting you chain blows together in rapid succession. The virtual-stick also changes in function, from movement to rolls. While this does enable you to quickly evade incoming attacks, it has the strange side effect of making Prometheus control like a drunk clown as he becomes unable to stay on his feet.
The centerpieces of Godfire come in the form of boss battles. These see you fighting massive beings that dwarf Prometheus. Unfortunately, while visually impressive, the punishing nature of these fights make them feel unfair. Fighting the Minotaur is a good example of this, with the bull headed beast having an attack that is almost unavoidable, leaving victory in the lap of the gods.
This challenge highlights the fact that, despite being a premium title, Godfire is full of in-app purchases. From continues to upgrades, it is possible to push through the game with ease if you are prepared to pay - which is a shame because it feels like the difficulty curve has been deliberately broken to encourage this.
It may not be original, but Godfire is honest blood soaked fun. It isn’t quite the epic experience you would expect from God of War, but it is a good interpretation of the deity slaying formula for touchscreen.