Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.


LEGO ® Marvel ™ Super Heroes: Universe in Peril Review

By , on June 23, 2014
Last modified 4 months ago


LEGO ® Marvel ™ Super Heroes: Universe in Peril
Download on the AppStore
3 out of 5

PROS

  • Nice writing and cutscenes
  • Good range of characters
  • It's Marvel and Lego, that counts for something

 

CONS

  • IAPs are crushing on top of the £2.99 / $4.99 asking price
  • Controls struggle with so many inputs
  • Fixed angle limit the action

VERDICT

Lego Marvel Super Heroes: Universe in Peril comes only half-assembled, so be prepared to pay more if you want to get the most out of this mediocre port.


  • Full Review
  • App Store Info
  •  

Lego Marvel Super Heroes: Universe in Peril struggles from the outset. A very loose port of a 3DS and Vita game, that is itself a translation of a home console experience, the whole thing feels like a compromise.

The only part of the game that seems complete is the cutscenes. These comic interludes do a great job framing the action, with sharp writing that will appeal to kids and adults alike. Unfortunately, the quality of these only serves to highlight the sacrifices elsewhere in the game.

Though the story is the same as its console counterpart, the gameplay has been significantly cutback for the mobile version. The hub world is gone, replaced by a menu screen. This creates a feeling of restriction that is exacerbated by the isometric leves, viewed from an angle which makes them feel small and pokey.

This is most noticeable when battling iconic Marvel villains in open arenas. These battles should be a highlight, but when you are struggling to even track character’s like Dr Octopus effectively, battling him becomes a chore.

Nowhere are the problems faced by this iOS port clearer than the controls. With movement, attacks, and special abilities all mapped to a selection of taps and swipes, it comes as no surprise that often your device seems confused by what you are asking it to do. This makes coaxing Iron Man into flight with a two-finger swipe even more frustrating as you accidentally unload into a police car you were trying to protect.

To really rub your nose in the control problems, the game is also harder than the console version. Unlimited continues are gone, a fact that makes every unanticipated death you receive while fumbling to convince Hawk Eye to unlock a security door all the more maddening. With buffs and some of the more powerful characters locked behind a paywall, we have a sneaking suspicion that this additional difficulty is to push you towards the in-app purchases that fill every menu screen of this premium title.

Lego Marvel Super Heroes: Universe in Peril does it's best to bring a game designed for a completely different interface to iPhone and iPad. But these constraints - combined with an attempt to blend premium and free-to-play business models - result in a game that is hard to recommend.

Screenshots

Screenshot 1 of 5 Screenshot 2 of 5 Screenshot 3 of 5 Screenshot 4 of 5 Screenshot 5 of 5

Comments

Avatar
TheAspieFox 4 months ago

Well, I at least liked the EDM/DJ Doc Oc bit at the end. Lol.