Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.

App Wrap Up (Week ending 3rd May, 2013)

By , on May 3, 2013

Hey hey readers, and welcome to the App Wrap Up! You may have noticed that our video content is ramping up again with James lending his formidable skills to the task of our video reviews. If you haven't, stop by our YouTube channel and cheer him on! As always though, we have a collection of iOS games you may have missed or not known about that look like they have something interesting to offer based on their trailers. Let's have a look at what I have for you this week!


Alien Kerfuffle (Kerplect)

Now the gameplay doesn't kick in till 1:30 on this trailer, but that first minute and a half had me slightly bemused by these claymation monstrosities (yes it's 3D, but they have that look to them). The gameplay looks like a mix between physics puzzler and pinball, and the whole package suggests at least a different take on the physics puzzle genre.
[App Store Link]


Tuptap (Ignacio Ric)

Line up the numbers in order, all the same colour. A simple sounding premise, that seems to grow in complexity as the game goes on. Perhaps too basic for some, but I like puzzle games that start from the humblest of beginnings.
[App Store Link]


Twinkle Wheel (Simple Step Studio)

A match-3 game based on a colour wheel... kinda. It looks like two of one colour works, or if you line up primary, secondary, or complimentary colours. With the different skins, this could keep match-3 fans chasing high scores for quite some time.
[App Store Link]


Mind Blitz (Reuben Goulart)

A speed version of Memory. It also has power-ups. I'm intrigued just to find out how that works, but as for the core game, well outside of a Mario bonus level, I've left that behind a long time ago. Also because of the speed factor, it looks less like a game of memory, and more like wildly tap until you get a pair. I hope i'm wrong.
[App Store Link]


Climb the Hill (Caratolli Hernán)

A lot of the presentation here is unfortuante (especially the music), but the core concept is so intriguing, I think I can overlook the rest. Variation on a theme is something I can get behind, and it would be interesting to play just to see how it all works.
[App Store Link]


And that's it for another week. As always, if you've played anything here or are going to give these games a try, tell us what you think in the comments. Until next week, happy gaming all!