Home » Articles and Reviews by 'Andrew Nesvadba'

Let's Play - Order & Chaos: Duels

Feature By Andrew Nesvadba, 11 years ago
Let's Play - Order & Chaos: Duels

While I know we've done something similar way, way, waaaay in the distant past, we're going to give this a regular run so those of you who want a better look at a game can follow along and check out the finer details. Let us know what you think!…

Yes, This Is XCOM: Enemy Unknown For iOS

News By Andrew Nesvadba, 11 years ago
Yes, This Is XCOM: Enemy Unknown For iOS

This caught us completely by surprise, but then again with PAX East currently pumping out some great news for the gaming world in general, we probably should have guessed something of this magnitude was in the works. Firaxis have officially announced an adaption of XCOM: Enemy Unknown for the iOS platform, and while the graphical fidelity may be toned down, the gameplay is completely intact. Actually, 2K have released a titbit covering the details so hit the video for more info. Consider us ready and waiting for XCOM... I'll be playing on Iron Man mode... because I'm just too manly for the regular mode!…

Code Giveaway! - 20 Copies Of Rōnin by Bulwark Studios

Feature By Andrew Nesvadba, 11 years ago
Code Giveaway! - 20 Copies Of Rōnin by Bulwark Studios

As you may have noticed, we've updated our review for Ronin, and the verdict? Let's say we're pleased with how the game is shaping up. And so we're also pleased to say you have a chance to get your hands on this underrated endless runner thanks to the generous people over at Bulwark Studios. In order to score one of our 20 codes all you have to do is register with our site and leave a comment below... with one last catch: Catch my attention with something clever or amusing; bonuses for doing it with a simple haiku. Entries will close on the 31st of March (11:59pm GMT 0), so you've got plenty of time to come up with something amazing! [Ronin Review]…

Update (ver. 1.2.2): Rōnin Review

Update (ver. 1.2.2): Rōnin Review

[Version 1.2.2 Update: Since we last reviewed Ronin, the game has had some major changes made to its outer shell, focusing its efforts on the high-scoring aspect, while providing enough base motivation through upgrades and basic missions to keep casual audiences entertained (at least much longer than before). Other nifty updates include an alternative control scheme (you can now tap to attack, with swiping for 'evasions' only), new hazards to add to the fighting mechanic's novelty, and…

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PPSSPP - PSP Emulation for Jailbroken Phones

News By Andrew Nesvadba, 11 years, 1 month ago
PPSSPP - PSP Emulation for Jailbroken Phones

We don't normally engage in discussions about jailbreaking iOS devices, but every now and then you can see the appeal in going down that somewhat gray pathway. One such benefit includes being able to reduce the amount of portable devices you take out with you by emulating them on your iPhone or iPad. The clever boffins over at PPSSPP are making large strides in emulating the PSP, with recent developments getting the JIT (Just In Time) rendering working (somewhat) stably, meaning you can play with near perfect framerates. Check it out in action: For those interested, the iOS version of PPSSPP is currently available via Cydia, so if you're already Jailbroken and want to take the plunge,…

Friday News Wrap-Up 22 March 2013

Feature By Andrew Nesvadba, 11 years, 1 month ago
Friday News Wrap-Up 22 March 2013

With Easter just around the corner, I'm sure you're keen to know what's in store... well we have that and more in the Friday News Wrap-Up for the 22nd of March, 2013. So, let's dive in!   Dropchord - Double Fine Drops The Mic A few weeks back the boffins at Double Fine Productions let the world know about their upcoming rhythm title 'Dropchord'. While the game is aimed primarily at a release on the PC using the 'Leap Motion Controller', Double Fine also said it will be hitting touch screen devices as well. Aside from that it's anyone's guess how this game will play, so all we can do is wait for the iOS release! Fez - 'Highly Probable' For iOS Phil Fish, the brains behind Fez recent…

Pug Run Review

Review Tic Toc Games By Andrew Nesvadba, 11 years, 1 month ago
Pug Run Review

[This game was featured as the Mini-Review for the Friday News Wrap-Up for the 22nd of March, 2013] I love pugs. There's nothing strange about that; many people love pugs and I happen to wear it on my sleeve. Their derpy eyes, their inability to breathe properly, their innate clumsy nature... what's not to love? So I empathize with the boy in Pug Run who is denied owning a puppy, and in his frustration he draws comic after comic of him and his dream 'best friend'. That's where you com…

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Kingpin Lanes Review

Review Speedbump By Andrew Nesvadba, 11 years, 1 month ago
Kingpin Lanes Review

This is our third time out playing a game from Speedbump Studios and the developer is starting to show a distinctive theme throughout them all. Kingpin Lanes may be a fairly simple and arcade-ish ten pin bowling title, but it's married to a free-roaming, interactive world, engaging the player in a way few other games would even attempt to try. Think of your character as a living, breathing individual who enjoys visiting the local lanes to make a little bit of extra cash by wagering on…

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Fetch™ iPad Review

Review Big Fish Games, Inc By Andrew Nesvadba, 11 years, 1 month ago
Fetch™ iPad Review

Let me start this review by removing those of you who can't get past a game having a low level of challenge - Fetch is aimed at younger audiences, and as such you're not going to find the 'hardcore' experience you may expect of all games. With that said, Fetch by Big Fish Games is the gaming equivalent of a Dreamworks or Pixar movie: despite being designed for younger audiences, adults aren't left out of the equation either thanks to the wonderful story that pulls on your heart strings…

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Collapsticks Review

Review Rumilus Design By Andrew Nesvadba, 11 years, 1 month ago
Collapsticks Review

You know those puzzles where you have a bunch of matchsticks arranged in a particular pattern, then by simply moving one or more you can create something entirely different? Yeah, Collapsticks isn't anything like that (sorry about the swerve), but it's still a puzzler with fairly cut and dry solutions. This last part is something to note given that the game uses a fairly realistic physics engine to handle collisions. However, with the board being preset with all the pieces in place, t…

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Unmechanical Review

Review Teotl Studios By Andrew Nesvadba, 11 years, 1 month ago
Unmechanical Review

The development of Unmechanical has undergone several stages, with the first of these being a ten minute or so title created as part of an educational program in Sweden. From there it went on to become a full-fledged puzzler for the PC on the Steam platform, and now almost a year after that we have the iOS version. You play as a lost and somewhat confused unnamed robot stuck in a vast underground network of machinery. With nothing more than your wits and a small tractor beam you'll ne…

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Stargate SG-1: Unleashed Ep 1 Review

Review Arkalis Interactive By Andrew Nesvadba, 11 years, 1 month ago
Stargate SG-1: Unleashed Ep 1 Review

I have a deep, dark secret to reveal. Actually it's not all that dark, and possibly not that secret to those who know me - I like the Stargate TV series... So much so I was worried it would be a problem coming in to reviewing Arkalis Interactive's adventure title 'Stargate SG-1: Unleashed', but after the initial geeky glow wore off, what was left was a game worthy of the name, but still in need of improvement. Unleashed takes its cues from the Telltale Games playbook of designing a mo…

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Exclusive Screenshots of ScooterBoy from Modka Games

News By Andrew Nesvadba, 11 years, 1 month ago
Exclusive Screenshots of ScooterBoy from Modka Games

Industry veteran Chris Blackbourn has branched out from his star-studded career of working with major developers and has teamed up with artist Christian Bravery to form the Indie studio Modka Games. First off the block is an endless runner style title called 'ScooterBoy' where the player needs to swipe to go faster. So far the game is looking pretty sharp and with any luck we'll pick up some more footage of the game after they've demonstrated the game at GDC. For now check out some exclusive screenshots and a teaser demonstrating some of the artwork in motion via background parallaxing. Via Modka Games and Modka Games Facebook Page…

NightSky™ Review

Review Nicalis, Inc. By Andrew Nesvadba, 11 years, 1 month ago
NightSky™ Review

It's amazing how controls can affect a game. Dave played Nightsky on the PC, and while using the arrow keys to move the orb was adequate, there was something lacking, and the whole experience didn't really leave a lasting impression. Now we have the iOS port, and with the addition of tilt controls (as well as other options), this atmospheric simple physics journey starts to really shine. The game starts with the player finding a mysterious orb on the beach. As you would, he takes the…

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Sushi Mushi Review

Review Aspyr Media, Inc. By Andrew Nesvadba, 11 years, 1 month ago
Sushi Mushi Review

Some game names are just fun to say, whether you put on a silly accent or not. Sushi Mushi is such a game. Of course a fun name doesn't necessarily translate into a fun to play game, but that's of course why we have this review. So what is Sushi Mushi? It's a match-3 game that works on two levels, where you roll as much sushi as possible to feed your gluttonous yet cute little monster, who rises through the ranks of sushi roller until you get to the prestigious black belt. Oh, and it's…

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