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Developers we’d love to see on Playdate: Part 3

Feature By Cameron Bald, 2 years, 4 months ago
Developers we’d love to see on Playdate: Part 3

On now to part 3 of our list of developers we’d love to see on Panic’s much-anticipated Playdate console. So far, we’ve had Asymmetric, thatgamecompany, Lucas Pope, and SWERY65 pop up. This time around, I’ve selected two developers that appear to be popular opposites of one another. Robert Yang Yes, Robert Yang – creator of Hurt Me Plenty, The Tearoom, and Cobra Club – was likely the first developer to jump to everyone’s mind when the Playdate was announced, but that’s only because he’s such a perfect fit for the platform. I struggle to think of any creative better at taking a basic, outwardly silly concept and using it to thoughtfully…

Best mobile games of the year so far: Flappy Fighter

Feature By Cameron Bald, 2 years, 4 months ago
Best mobile games of the year so far: Flappy Fighter

My next pick, the first fighting game on the list, seemingly came out of nowhere. Its intensely silly premise caused a sudden spike in chatter, spurring us all on to give it a go, with many at the time treating it as something of a goofy curiosity. That being said, the real surprise with Andrew Baxter’s Flappy Fighter, a mashup of 2013’s Flappy Bird and Street Fighter, is just how polished and smartly designed it is – so much so that it has the potential to become one of the best games of its type on mobile. Right now, with only 1 playable character and no online PvP, you could argue that it feels more like a demo than a full game. But, in the heat of battle, these conc…

Developers we’d love to see on Playdate: Part 2

Feature By Cameron Bald, 2 years, 4 months ago
Developers we’d love to see on Playdate: Part 2

This here is the second part of our list of developers we’d love to see on Panic’s upcoming Playdate console. Our first two picks were West of Loathing developer Asymmetric and Flow, Flower, and Journey developer thatgamecompany. These next two are slightly, well, stranger, though still totally suited to the Playdate’s niche appeal. Lucas Pope So far, both the Playdate’s actual line-up and my proposed line-up have been full of developers who specialise mostly in funny, family-friendly games. I figure we need to level that out a bit by throwing in someone like Lucas Pope, the man behind Papers, Please and last year’s Return of the Obra Dinn. His games are enjo…

Best mobile games of the year so far: Tropico

Feature By Cameron Bald, 2 years, 4 months ago
Best mobile games of the year so far: Tropico

So here’s something slightly different, a strategy game, to mix things up. Honestly, I’ve lost count of what entry we’re on now – 10, maybe? 11? I don’t know. But what I do know is that 2019 has already been so packed with good games that I could easily keep this whole thing going until we’re bringing in the New Year. I won’t, probably, but I could, maybe. Tropico, everyone’s favourite dictator-simulator, launched on iPad last year, but only recently became available for iPhone. Like most strategy games, it’s all about long-term planning and weighing up the dozens of options given to you at any one time. Want to be a fairly progressive d…

Developers we’d love to see on Playdate: Part 1

Feature By Cameron Bald, 2 years, 4 months ago
Developers we’d love to see on Playdate: Part 1

The recent announcement of Panic’s Playdate handheld and its interesting method of game distribution has got me thinking up all sorts of dream collaborations. With the potential for more than one season of games, we could end up seeing dozens of awesome Playdate-exclusive projects from our favourite teams. A few of these developers could well feature in season 1, which would be lovely, but I’d also like to propose a few stranger picks. So here are the first two developers that I think could be a great fit for the weird and (hopefully) wonderful Playdate. Asymmetric Asymmetric’s western epic West of Loathing is one of my favourite games in recent memory. It’s bursti…

Best mobiles games of the year so far: The Gardens Between

Feature By Cameron Bald, 2 years, 4 months ago
Best mobiles games of the year so far: The Gardens Between

I reckon, by now, I’ve probably offered up a varied enough selection of GOTY candidates to justify throwing in another premium, story-based title. I’ve got a racer, a runner, a couple of roguelikes, another runner, two platformers, and some that don’t fit quite as tidily into any of the above. The Gardens Between The Gardens Between tells the story of two kids who escape the mundanity of their suburban setting to head out on an adventure through their own memories. It sounds almost too painfully twee on paper, but part of the appeal here is that very precarious balancing act. The player takes on the role of a nameless, omnipresent being floating above and guiding the two…

Panic’s Playdate is the most intriguing console in years

Feature By Cameron Bald, 2 years, 4 months ago
Panic’s Playdate is the most intriguing console in years

With the utterly crap Ouya now dead and dodgy novelty consoles proving popular, now would appear to be the perfect time for something genuinely weird and different to come along. Enter the Playdate, a very yellow, very odd handheld device from Panic, publisher of games like 2016’s Firewatch and the upcoming Untitled Goose Game. Not only does it look quite unlike any other recent console, with a cute hand-crank and a black-and-white display, but Panic’s method of dolling out its games has got me intrigued, if a tad concerned. Instead of buying individual games upfront, you’ll be getting one new game per week for three months – that’s 12 games in total. And…

Best mobile games of the year so far: Ordia

Feature By Cameron Bald, 2 years, 4 months ago
Best mobile games of the year so far: Ordia

Ordia, the ninth pick in our rundown of the best games of the year so far, is a single-finger platformer from developer Loju. It’s also the newest game to be featured here, having only just released earlier this month. Ordia As a one-eyed ball of goo, you’ll start out by launching yourself from the bubbling primordial ooze to the endless caverns above. The goal is to continue working your way forever upwards, hopping between handpoint nodes and dodging the odd spike or hungry worm as you go. It’s all controlled with one finger in a way that’s somewhat similar to Angry Birds. It’s a system that feels simplistic at first, but, as you progress, you’ll need…

Best mobile games of the year so far: The VideoKid

Feature By Cameron Bald, 2 years, 4 months ago
Best mobile games of the year so far: The VideoKid

In what is now the 8th entry in this extended rundown of the best mobile games of the year so far, I’ve looked to the runner genre and selected a great little 80s throwback called The VideoKid. The VideoKid This one is perhaps best described as a smart play on the NES classic, Paperboy. And while its boxy characters and environments might not be overly reminiscent of the era, the stellar audio work and garish colours positively scream retro fun. It also helps that it’s jam-packed with a silly amount of goofy references, from Back to the Future to ThunderCats. The tricky skateboarding gameplay sees you switching lanes to avoid incoming obstacles, snapping up coins, and occasion…

Best mobile games of the year so far: Scorcher

Feature By Cameron Bald, 2 years, 5 months ago
Best mobile games of the year so far: Scorcher

For the 7th entry in our little rundown of the best games of the year so far, I’ve looked to a classic mobile genre – the auto-runner. There was a time when it felt like just about every new release on the App Store was a runner. While that’s no longer the case, we still see enough of them that it’s fairly tricky for one in particular to stand out from the crowd. And Scorcher, the latest release from Radiangames, manages to do just that. Scorcher This one’s all about the visuals and evolving soundtrack that gracefully ebbs and flows throughout each canyon-like level. There’s a transfixing quality to the wavy, hazy look of everything, and it all comes tog…

Best mobile games of the year so far: Rush Rally 3

Feature By Cameron Bald, 2 years, 5 months ago
Best mobile games of the year so far: Rush Rally 3

Time again for another entry in what is becoming a fairly lengthy showcase of the best mobile games of the year so far. This here is the 6th entry – notable for being the first racing game on the list. It’s another premium title, but I reckon it’s worth every penny. And that game is of course the stellar Rush Rally 3. Rush Rally 3 Brownmonster LTD’s rally series has rightfully taken its place among the heavy-hitters of the genre, with this latest entry in particular earning an especially strong critical reception. It’s a down-and-dirty racer that goes back to basics, perfects them, then cements itself as the ultimate rally game on mobile. Sure, it’s far…

Best mobile games of the year so far: Immortal Rogue

Feature By Cameron Bald, 2 years, 5 months ago
Best mobile games of the year so far: Immortal Rogue

I’ve gone straight back to the world of roguelikes for my fifth pick, Kyle Barrett’s stellar Immortal Rogue. This one sees you playing as a particularly peeved vampire who, rather than dying, goes for an extended hundred-year nap at the end of each run. Immortal Rogue What makes this one special, besides the snappy and satisfying combat, is the way in which you can lightly alter the course of civilisation itself. By opting to focus on converting or killing, say, the societal elites, you can greatly disrupt industrial and technological progress. So, on your next run, enemies that once wielded laser guns might well have been forced to revert back to swords. Times change and chao…

Best mobile games of the year so far: DUNKYPUNG

Feature By Cameron Bald, 2 years, 5 months ago
Best mobile games of the year so far: DUNKYPUNG

Platformers don’t come much more devilishly difficult than my fourth pick, DUNKYPUNG, the latest release from genre-hopping developer Nathan Meunier. Of all the games I’ve listed so far, this is the one that best suits being on mobile: Fast, brutal, and incredibly moreish, DUNKYPUNG is a platformer enthusiast’s dream come true. DUNKYPUNG It’s honestly impossible not to get caught up in discussing just how tricky this game can be. You’re a little ball, or a PUNG, controlled by rhythmically tapping the screen to gain air – think Flappy Bird but infinitely more reliable. In fact, the game controls so well, with predictable physics to boot, that you’re…

Best mobile games of the year so far: Knights & Slimes

Feature By Cameron Bald, 2 years, 5 months ago
Best mobile games of the year so far: Knights & Slimes

Following on from two story-driven premium titles, I’ve decided to mix things up a bit by making the third entry in this little rundown a free-to-play roguelike. This one takes the simplest of premises and enemies – the otherwise unthreatening slime – and gradually evolves both to the point where it easily cements itself as one of the best games we’ve seen all year. Kinghts & Slimes Knights & Slimes’ 5 stages each play out across 10 smaller levels, almost all of which can be bested in under a minute. Hitting a slime with your weapon will result in it splitting in two, leaving you with double the enemies to take on. Though each time you do land a succes…

Best mobile games of the year so far: Photographs

Feature By Cameron Bald, 2 years, 5 months ago
Best mobile games of the year so far: Photographs

This here is part two of my little rundown of the best games of Q1 2019. The Stillness of the Wind was my first pick, and – big surprise – my second pick is yet another premium narrative-focused title. I swear I’ll mix it up for the next one. Photographs Photographs, a narrative-focused puzzler from the ‘You Must Build a Boat’ team, spans five vignettes that outwardly appear wildly different. Among them, there’s the story of a young, budding diver; a mage who aims to use her magic to prevent tragedies; and an alchemist who, together with his daughter, studies and creates cures. You’re given a brief introduction to each one, before their lives slow…