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The concept of Karoshi (karoo-shi) is not generally considered a very amusing one as it quite literally means to work yourself to death, however in the world of video games we often work hard to avoid dying in order to win. Developer Jesse Venbrux has an obsession with changing this dynamic and iOS gamers may already be familiar with his work on They Need To Be Fed, but when it comes to self-annihilation the Karoshi series is where the theme truly shines. For those who haven't played…Watch The Video Review
By and large, one of the biggest challenges in most platformers is mastering the game's jumping mechanics to navigate an increasingly complex environment. Whether you're timing your jump to land just before making a kill or attempting to reach that elusive power-up, it's a struggle we've all shared. They Need To Be Fed by YoYo Games simplifies things by preventing players from being able to 'fall', but in its place is a gravity system that's just as likely to challenge your timing and…Watch The Video Review
'What is old will be new again', or so the saying goes and while some developers charge forward, attempting to reinvent genres, others have taken a step back, attempting to turn simple concepts in to elegant and entertaining games. MADDENING by YoYo Games is an abstract platformer and players are challenged to navigate a circular sequence of platforms before being consumed by a slowly accelerating wall of death. Unlike some abstract platformers, players are given the ability to move f…Watch The Video Review