Battleheart Review

By , on February 3, 2011

Download on the AppStore
4 out of 5


  • Simple, intuitive control system.
  • Timely battles and challenging boss fights.
  • Deep skill system synergy between classes.


  • No skill overview; high time investment required to learn new classes.
  • No social network integration for Arenas; reduces replay value.


Battleheart combines a neat real-time combat system and class interactions that will feel familiar to followers of Western RPGs (including MMOs), though the controls can cause some confusion when it's least required.

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Mika Mobile have seemingly made it a habit to explore simple ideas while polishing them in a way that's ideal for mobile gamers. Their latest title Battleheart is certainly no exception and players will have the chance to manage four heroes as they battle foes in real-time combat, earning treasures and powerful skills as they continue on their quest.

Swiping and tapping forms the main system of control for your adventurers. Each one can be selected individually and either moved or given a target by swiping across the screen to a new location or a foe to attack them. Tapping to select units will bring up a selection of active abilities that will refresh after a relatively short cool-down. These skills along with the party's equipment and even individual party members can all be modified or swapped in and out between levels.

The sharp Retina-optimized graphics look fantastic, though the animations and effects are kept to a simple minimum. Unfortunately players are placed in an angled view that can often cause problems as characters clump up, resulting in missed swipes that can potentially kill your party. Another oddity is the lack of information on each class; despite background stories being given for each character, players aren't told how each class works or their key abilities before purchasing and leveling them up.

And knowing these abilities can prove to be critical as having a balanced group composition is required, especially on later levels and during boss fights that provide little room for error. Thankfully learning to balance the pros and cons of your group while smacking down monsters is a joy in Battleheart and one that's heartily recommended for action-RPG fans


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Charpang 8 years ago

I'm looking for a good 4 to 5 rating game that has absolutely great replay value.  From the review, this looks like the game I'm looking for, but I've been wrong before.  So now I'm asking: how is the replay value? Does this game go on for a long time? After beating the game once, will I have something to do after? I need the experts please!

caroparo 7 years, 11 months ago

This game takes about 15 hours to break, which includes picking up / trying out the team combination you like without referencing some walkthroughs, plus training of characters to a certain level. Time varies on player skills, of course. After beating the game, replay value is fairly low if you don't enjoy either collecting higher-tier equipments or training of new characters.
By the way, according to Mika Mobile, 2 new classes: Paladin and Ranger are about to be released recently. They have a good record of adding new characters to their games from time to time. So if you enjoy the way characters are developed, the replay value might be considered higher.

rekz 8 years, 4 months ago

Based on review, I installed it.  The animation & art is *great*, but the game is a 'real-time' miniature game with a limited scope of movement and awkward controls making selection difficult.  The main mechanic, "special skills" that have a countdown timer to recharge, is not that exciting for me.  If the game allowed some customization, like changing the looks of characters, giving them custom names, access to stats, etc -- I'd be a little more excited about it. 
Last point -- I feel like there is something missing by not 'adventuring towards' something.  Instead, you stand in the center of the screen & the monsters come at you, and you fight 'em off.  Over & over & over.
With "Chaos Rings" it was a lot of running around in cricles for nothing.  This game is like "stand around and try not to die".  Ok, maybe there's some middle ground?

rekz 8 years, 4 months ago

OK, I kept playing & finally got my characters to ~ lvl 20.  I don't know that the game is "better" exactly, but it's kinda fun...  Sorta. 
I wish the characters could be significantly more customized ...

rekz 8 years, 4 months ago

Good 'tips/tricks' section on TouchArcade for BattleHeart, btw.
And I bought it for $3 & not $1 sale now.  Oh well...

rekz 8 years, 3 months ago

Good 'tips/tricks' section on TouchArcade for BattleHeart, btw.
And I bought it for $3 & not $1 sale now.  Oh well...

GiHubb 8 years, 4 months ago

Nice review although in my opinion this game deserves a score of 5 - I found it to be one of the best iOS games to date, with a lot of content, some of the most charming graphics I've ever seen, and a high fun level. A true early GOTY contender. Highly recommended!

atisr 8 years, 4 months ago

This is a very good game!