Hook Worlds Review
- Up to four unique 'endless' runners for the price of one.
- Unlockable customizations.
- Additional content for early buyers.
- Minimal 'grinding'; attempting to perfect levels will get you all you need.
- Lacks the depth of the originals; no exploration, ability customization, etc.
- Fourth world lacks impact; super-hard mode instead of unique gameplay.
Hook Worlds doesn't feature the same depth as the original titles, however the trade-off is the ability to jump right in to the wonderful endless gameplay with three unique challenges and a fourth super-hard mode to master.
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Rocketcat Games has gained no small amount of fame thanks to introducing gamers to the adventures of the Hook brothers (Jake and Jakob) and quite a few of their friends, however for some the appeal was eventually lost once the brutal later stages of Hook Champ and Super Quick Hook were unlocked. Hook Worlds is the next and possibly final hook-racer (at least for now), however instead of grinding your way through increasingly complex levels, players can dive in to one of up to four unique endless challenges.
For those familiar with the Hook games, each character is completely decked out in upgraded gear (in particular: long-slides, lava resistance and extended-hooks) as well as a unique ability to help with the level you're on. Getting around the level is made easy thanks to these upgrades, with basic taps causing your player to jump or latch on to and swing from objects in the level and an ability button that will allow the character to either rocket boost, fire a gun or switch the gravity in a level. Points are awarded based on the level type (e.g., survival runs reward distance and time spent alive) and are then used to unlock additional hats and hooks to pimp out your characters.
There's a surprising amount of difference in the visuals between older and newer iDevices, however both remain incredibly speedy without diminishing the overall effect and in particular, the backgrounds and character sprites remain the same (albeit without as many special effects). Each world has its own distinct feel (and not just in a visual sense) as players are subjected to obstacles unique to the level that will test their adaptability with the skills they're provided.
While the hardcore crowd is definitely covered by the later stages of Hook Worlds, this game seems to be aimed squarely at the casual crowd that were left behind in the earlier titles. There may not be as much content, but in return players are given a pick up and play racer that features all the best aspects of the Hook series. A definite must-grab for series fans and a seriously fun racer for casual gamers after something unique.
DescriptionTry to survive in four different worlds with your trusty grappling hook, as four different characters with unique special abilities! Every game world has its own all-new setting, every character has its own gameplay style. Every world is also randomized, varied, and endless, for incredible replay value.
SIMPLE BUT POWERFUL CONTROLS:
There are just two buttons. The right button controls your grappling hook, letting go detaches your hook. The left button controls the unique special ability in each game world. These simple controls will let you nimbly swing, dive, climb, run, slide, and shoot, rocketjump, or flip gravity!
MULTIPLE GAMES IN ONE:
Swing your way through the Cursed Jungle as Gramps, as you try to escape the Ancient Watcher. Shoot your way through a haunted cove as Zelle, in your pursuit of bounties and treasure. Escape a grim future dystopia as CyberGnome 202X, using your gravity flips to evade the Gnome Cops.
Hook Worlds is playable for free, with some sections and features available only to subscribers of GameClub Pro, an optional auto-renewing monthly subscription which also removes ads. Besides the GameClub Pro subscription, there are no other in-app purchases in this game.
If you choose to purchase the optional subscription:
- Payment will be charged to your iTunes account at confirmation of purchase. No charge will be made for the free trial period.
- Subscription automatically renews unless auto-renew is turned off at least 24 hours before the end of the current period.
- Your account will be charged for renewal within 24 hours prior of the current period, at the cost indicated.
- You can manage your subscriptions and turn off auto-renewal by going to your App Store account settings after purchase.
- Any unused portion of a free trial period, if offered, will be forfeited when the user purchases a subscription to that publication, where applicable
What's New in Version 1.21.8Thanks for playing this GameClub game! GameClub offers a curated catalog of iconic games, with new titles released every week. Subscribers get access to unlimited gameplay, no ads, and no additional purchases — just pure fun.
This update contains bug fixes and performance improvements. Let’s play!