Sonic CD Review
- Flawless presentation; rock solid framerates and crisp graphics.
- Both US and Japanese soundtracks included.
- Plenty of extras; unlockable features (Tails), time attack mode, and universal executable.
- 'Reboot' required when exiting game to main menu; unnecessary waste of time.
- Virtual controls still can't compete to physical ones.
If you're a fan of Sonic games and you haven't finished Sonic CD you owe it to yourself to check out this title - scratch that... if you're a fan of platformers, this remastered version is something you need to own.
- Full Review
- App Store Info
Lucky were those who owned a games console in the 90s - luckier still were those who had access to multiple consoles. However, at least growing up, it was rare indeed to find someone with a decked out Genesis complete with CD drive. As such Sonic CD was only ever enjoyed in bursts at retail stores and despite ports to other platforms, it was never quite a complete experience. Enter one Christian Whitehead, a proof of concept on the iPhone and after two years we now have access to the penultimate version of this game.
Except there's still one tiny problem - the touch screen.
Rebuilt almost entirely from the ground up, Sonic CD for iOS is a complete marvel, with levels blitzing their way past at lightning speeds featuring no slowdown in the process despite the frantic and complex 2D visuals. It's a visual feast made all the more amazing thanks to the game's time-traveling premise.
After deciding to visit a strange land that appears only once a year, Sonic comes across Dr. Eggman's (Robotnik) plan to steal all of the time crystals it contains. And so the usual premise of collecting gems and defeating Eggman is once again justified, however there's a new twist - upon collecting 'Past' or 'Future' tokens, Sonic can shift through time (should he build up speed and hold it for long enough) reaching past, present and future incarnations of the zone. In order to gain the 'good' ending, Sonic needs to travel to the past to destroy a hidden robot manufacturing machine in every zone - collecting all 7 time zones by opening portals at the end of a level with 50 rings does much the same thing automatically.
The reason this is so amazing is in how it affects the game's level directly, with future versions of the area becoming more robotic, dangerous and trap filled if left untouched, or reaching a 'utopian' alternative with relatively few enemies or traps if you clear Eggman's machines. The visuals and background soundtrack change to reflect shifts in the era, making for a dense aesthetic feast.
And yes, for those wondering both the US and the Japanese soundtracks have been included and can be switched via the options.
The only weak link in the chain is the controls. Despite the responsive virtual pad and very generously sized jump button, it's all too easy to have Sonic jive away uselessly while you attempt to spin - familiarity makes things easier, but it can't replace the certainty of physical controls and is a flaw in Sonic CD's otherwise perfect recreation.
If you're a Sonic fan who has been craving a serious platforming title, you'd do well to dive in to this spectacular feast; however if you're one of those who demands utter perfection from their controls, you may want to wait for the Live Arcade or Playstation Network release.
DescriptionTime travel to save the world in SEGA's highly acclaimed Sonic platformer that introduced Amy Rose and Metal Sonic!
Past, present, and future collide as Sonic battles to rescue Amy Rose and recover the seven Time Stones! Travel through time to defeat Dr. Eggman and his fiendish creation, Metal Sonic.
Sonic CD is part of the SEGA Forever classic games collection, a treasure trove of free SEGA console classics brought to life on mobile!
- Collect all seven Time Stones to defeat Dr. Eggman and save Amy Rose
- Time travel between the past, present, and future versions of each level
- Use Sonic's spin dash and super peel out moves to zoom around stages
- Clear the game to unlock Miles "Tails" Prower
- Sonic CD now features both the US and Japanese soundtracks!
SEGA FOREVER FEATURES
- PLAY FREE
- SAVE YOUR GAME PROGRESS
- LEADERBOARDS – compete with the world for high scores
- CONTROLLER SUPPORT: MFi compatible controllers
- DOWNLOAD THEM ALL
- (9/10) IGN: "This is a great, fully featured port for iOS
- (5/5) Touch Arcade: "Sonic CD is incredible"
- (4.5/5) 148 Apps: "looks and runs perfectly"
- "Nothing could be simpler to pick up and play." [92%] - Steve White, Mega Action (December 1993)
- "Sonic CD is cracking video entertainment of the highest order." [91%] - Tim Tucker, SEGA Zone #13 (November 1993)
"Any fan of Sonic will want to get their hands on this immediately." [90%] - Mark Hill, SEGA Pro #25 (November 1993)
“The most amazing Sonic adventure to date.” [90%] - Vincent Low, Sonic the Comic #15 (11th December 1993)
"An excellent platform game with an ingenious game structure." [89%] - Paul Mellerick, MEGA #13 (October 1993)
"Sonic CD is the Hog's best outing yet." [88%] - SEGA Power #48 (November 1993)
"Sonic CD is the best advertisement for Mega CD yet." [87%] - Andy Martin, Mega Drive Advanced Gaming #16 (December 1993)
"Sonic CD is an absolute must for Mega CD owners." [87%] - Julian Rignall, SEGA Magazine #1 (January 1994)
"Once again SEGA have come up trumps with another great foray into the world of the spiky, blue megastar." [85%] - Mark Smith, SEGA Force Mega #6 (December 1993)
"Gameplay's as slick as you'd expect of a Sonic game; the same goes for the graphics." [85%] - Warren Lapworth, Mega Machines #1 (December 1993)
- Sonic CD was the first game to feature Sonic speaking - leave Sonic standing still for three minutes to hear him!
- The original release of Sonic CD featured a secret spooky message screen that would greet data pirates
- Sonic CD features two endings, and was the first in the series to feature full motion video cut scenes.
- European and Japanese versions of the game featured different music to its American counterpart
CLASSIC GAME FACTS
- Sonic CD first released in Japan on September 23, 1993
- Sonic CD was the SEGA CD's best-selling game of all time at 1.5 million copies
- The first Sonic game to feature CD-quality Red Book audio
- Remastered in 2011 by Christian Whitehead, the man behind Sonic Mania
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Game apps are ad-supported and no in-app purchases are required to progress; ad-free play option available with in-app purchase.
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