Escape from Age of Monsters Review
- Makes you feel like you're playing a Saturday-morning cartoon show.
- Amusing interludes help keep the tone light; also breaks up the pace, keeping down the pressure.
- Timing for 'perfect' hits feels arbitrary; no real indicators despite the very small window of opportunity.
- Lack of variety in gameplay makes repetitive play laborious; multipliers only act as an incentive for so long.
Escape from Age of Monsters proves to be more of a full-featured game than the series' first outing, but for what it has going for it in terms of presentation it lacks in compelling gameplay.
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'Escape from' is Ayopa Games and Massive Joe Studios latest addition to the 'Age of Monsters' franchise - a series that started off with a free Rock, Paper, Scissors game that introduced us to the world. Gizzard has been chosen by gauntlets infused with power enough to destroy the monsters rampaging around the city, but first he'll need to escape with children in-tow.
The first thing that stands out about Escape is its presentation - on the latest iOS devices the game looks absolutely stunning with sharp, high-detail artwork that's paired carefully with special effects to give the game a real Saturday-morning cartoon feel. Quips from the character and amusing interludes between buildings keep the tone light despite the monstrous and otherwise apocalyptic setting.
Unfortunately, much like the impressive Wizard of Oz, if you peek behind the curtain, things are decidedly less spectacular.
In short, the game is an endless runner, with players being penalized for incorrectly tapping their blue or red gauntlet in time with obstacles in the world that are similarly color-coded. Bonuses such as points, cash and power-ups appear occasionally and must be swiped, making themselves a sort of risk-for-reward as you relinquish control of a gauntlet, but it otherwise ups the difficulty by mixing up the speed and type of obstacles on offer.
Missions provide an opportunity to increase your base score multiplier, while coins collected in each run can be spent on various upgrades, but the most worthwhile one (a permanent increase to your lives on each run) will take a significant amount of time to unlock - or you can drop more cash via an IAP.
Ultimately 'Escape from Age of Monsters' is fun, but limited in its appeal. Without more variety in each run, the game quickly becomes a blur of same-ish corridors, all in the effort of unlocking yet another item. With any luck, updates will put more flesh on this monster's bony frame.
DescriptionLike Janet Jackson said - the best things in life are FREE and now, so are we!!! Plus we've jammed in a ton of new content and upgrades! Get the game that Slide To Play gave 4 out of 4 stars and called a AAA title, G4 selected as their Mobile Game of the Week, and critics across the board hail as one of the most visually stunning games on iOS!
Escape from Age of Monsters is an “endless runner” platformer featuring amazing hand-drawn art, humor, hordes of monsters, lots of punching, and a rocking soundtrack from The Binges set in the Age of Monsters universe.
Created by Jeff Matsuda, the Emmy award-winning Producer of The Batman cartoon, Escape! is an epic game about life's most important lesson - don't die (and if you can help it, save some kids and grab some power-ups along the way).
STUNNING HAND-DRAWN GRAPHICS
You’ll be amazed at the gorgeous hand-drawn graphics and the crisp detail in all the characters.
INTENSE RUNNING AND PUNCHING
Punch through walls, using the right glove and rhythmic timing, to keep running.
POWERUPS AND BOOSTS
Slash and collect the power-ups and bonus items that fly by to amp up your score.
SAVE THE KIDS
The orphans are your “lives;” they’re trailing behind you and each kid that gets eaten means the monsters are one step closer to making you dinner.
If you run far enough, you’ll face gargantuan slug monsters; beat them senseless and then explode through their squishy insides.
EASY TO LEARN, HARD TO MASTER
Enjoy intuitive slashing and punching gameplay that quickly escalates in intensity as you jump from building to building.
COMPETE AGAINST FRIENDS
See who can run the farthest and score the most points with Game Center Leaderboards and over 60 Achievements.
EARN TROPHIES AND SCORE MULTIPLIERS
Finish objectives to earn shiny trophies for your Stash House that also give you permanent point multipliers to boost your score.
Rock out to the game's soundtrack from LA’s hottest upcoming metal band, The Binges.
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What's New in Version 1.2We've added a load of new features:
-Stats screen: Tons of new stats for those of you keeping score
-Hakka birds powerup: Enable these little birds and they'll throw perfect punches for you
-iCloud support for coins: Move them coins in the cloud!
-Thicker walls for more clarity
-New loading screen sweetness