- App Store Info
DescriptionPlay cards! Kill monsters! Level Up!
Dream Quest is a roguelike deckbuilding game inspired by the likes of Ascension, Magic: the Gathering, and Shandalar. Explore randomly generated levels as one of 13 classes in short, 30 minute, sessions. One floor might find your wizard in the crypt, another your warrior underwater, and a third, your assassin stalking a volcanic wasteland. As you progress, your characters earn achievements, each making your future runs a little easier or more interesting.
Combat is a card game. Your abilities are a deck of cards that you develop as you gain power. For example, a thief starts with a handful of Slice cards and a Backstab, but can learn defensive moves like Dodge or powerful finishing moves like Coup de Grace. Carefully choosing which cards to add to your deck is the heart of the game: wise choices will find you slicing through monsters while poor ones will leave you tripping over your own two feet.
•13 different classes, with wildly different play styles
•Over 300 cards, ranging from the defensive Kick and Armor to the devastating Meteor and Curse of Doom
•More than 70 monsters carefully catalogued in the Bestiary as you encounter them
•Infinite replayability – easily 50 hours to see the majority of the content
•No In App Purchases – the price of the game is the price of the game. Everything is unlocked only by playing.
Reviews of Version 1.0 have been fantastic! Examples include:
"Don't be fooled by its simplistic stick-figure art – Dream Quest brings together roguelike dungeon-crawling and deckbuilding to create a truly unique challenge"
"This game is really one of a kind. The mix between rogue-like and cards is really well done...Kudos to the dev for such an innovative and challenging game"
"If you can get past the simplistic graphics, you're looking at a very interesting, strategic game. I've already lost a few hours to it - the kind of hours where you wonder where the time went. Outstanding game!"
What's New in Version 1.06Significant changes:
Dramatically reduced memory usage, drastically reducing related crashes on low end devices or in long fights.
Added iCloud support
Added additional stat tracking (view achievements you've already completed to see additional information)
A number of changes to priests and other more defensive classes to give them additional offensive diversity.
A slew of bug fixes and small balance changes.
Jeremiad now permits resurrection but no longer respects poison, penance, and burning (they count as damage on the target rather than dealt by you)
Polymorph can now transform bosses
Penance no longer scales, instead dealing 2 damage each turn.
The cost of the Deck of Wonder has been increased to 65
Elemental Fortitude now provides resistance instead of immunity
Three new cards have been added, most likely appearing for defensive classes - Force of Will, Pure Thoughts, and Eye for an Eye
The level up ability Piety has been renamed to Cleanse to reduce ambiguity with the card Piety
Kinetic Charge and Curse of Weakness now additionally draw a card
Defensive classes on the second floor now have overall stronger choices of cards for their level ups
On iPad, the choices for prayers are significantly larger