Block Tris 3D


Block Tris 3D
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Description

The objective of the game is to pass the falling cube though a base zone of the same color.
The base zones change over time. If you try to pass a cube through a different color zone, the cube will stick and block it.
If all zones are blocked, or a tower of cubes stacks to total 10, your game is over.
Game level adjusts with score.
Cube fall speed increases with level.
Score increases when a colored cube is successfully passed through a zone.

What's New in Version 2.0

Load Previous feature added - Every time you level up, your score and level reached is autosaved.
Selecting the 'Load Previous' option will load this autosaved score and level for you to continue playing.
Opting to start a new game and leveling up will overwrite your old autosaved data.
Eg. If you hit level 10 with a score for 50 000 and run out of zones, you can restart at level 10 with a score of 50 000. However, if you select a new game, and reach level 2 with a score of 1000, your level 10 50 000k restart is replaced with the new level 2 data.

Fixed bug caused by last second moves creating 'invisible' cubes in old cube location before new cube spawn. (We have been unable to replicate this bug since fix in testing, however, if you do by chance come across it again, please let us know.)

Screenshots

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