- App Store Info
This benchmark was made to see when mobile GPUs will be fast enough to render an xbox 360/PS3-like game. When it will reach the 60 FPS mark, you can expect games on your iPhone/iPad to look like the ones on Xbox 360/PS3. Obviously there is none yet on the market, but given current trends, we may reach this point somewhere in 2014. Taking this data into account the benchmark was made so it will not be rendered obsolete in less than 2 years time.
Custom shaders for all the 100+ distinct materials, terrain shader with blend maps, transparency sorting, Post Processing Effects : High Dynamic Range, Bloom, Depth of Field, real-time Shadow Mapping, GodRays, Screen Space Ambient Occlusion, AntiAliasing, Anisotropic Filtering.
As of version 1.6, navigation mode is freely available so try it out and see the effects from wherever you want !
An extra "Explorer Mode" offered as an in-app purchase will enable Shadow Mapping, Screen Space Ambient Occlusion and will remove ads.
If you would like to, you can post your scores along with your settings and device in the app review section. After one playthrough you will get an average framerate when you touch the screen. Use that for comparisons.
At a later time, an online leaderboard will be added to compare scores.
This feature is for developers and will detail all the OpenGL ES 2 or OpenGL ES 3 extensions that your iOS device supports. Tapping an OES/EXT extensions will also open a web page for that extension's specification.
What's New in Version 2.00- Redesigned animation path
- God Rays & Screen Space Ambient Occlusion for next generation phones !