21 Bridge


21 Bridge
  • Publisher: Anant Goel
  • Genre: Puzzle
  • Released: 3 Apr, 2013
  • Size: 9.8 MB
  • Price: $1.99
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Description

Cognitions Bridge mobile games for education, entertainment, brain fitness and cognitive development. You need Cognitive skills for success in life… but no one teaches them in school or college. Either you’re born with them or you develop as you grow. By stimulating brain with several simultaneous activities at any age; children as well as adults can increase their attention span, increase awareness to their surroundings, sharpen their memory, process information quickly, recall and organize their thoughts in positive and productive manner… all the while playing a competitive game and having fun.

Cognitions Bridge games are designed in the labs… but proven in real life. Cognitions Bridge is a suite of six (6) mobile games for brain fitness and cognitive development that actually entertain, educate, and progressively challenges you in the most captivating manner; whether you’re playing against the computer or playing a competitive game with your friends.

In a game of ‘21 Bridge’ between an adult and a youth, for example, the adult can take the fun opportunity to teach and mentor on the basis of shared interests and nurture the youth's memory skills, math skills, logical thinking and reasoning skills, decision making skills, risk taking and risk aversion skills, and social skills such as turn taking, graceful winning [or loosing] and being patient with other players.

The interactive and dynamic nature of the ‘21 Bridge’ game with progressively increasing complexity; is not only challenging but also have added benefit of cognitions development in a fun and playful setting. The game structure and the rules act as edutainment, brain fitness, and cognitive development program where sequences of challenges test a range of cognitive strengths and weaknesses of the players. The level of challenges and intensity increase as the game progresses; whereby the ability of the mind to remember, assimilate and process information quickly and accurately is enhanced.

Game of ‘21 Bridge’, for example, start simply with one grid and quickly grow to 22 grids; thereby dynamically increasing the scope of the games by 21 grids and also the complexity by 21 folds. More than 21 cognitive skills that are exercised, developed, and nurtured to essentially act as bridges between the seven known cognitive skill sets.

The dynamic integration of multiple cognitive skills sets, makes these games fun to play and more beneficial than the so called brain-training computer games. Computer games may make the computer smarter but not the user; because the computer is acting as a “brain crutch” or a “brain assistant”. It’s like revving your car engine in ‘Neutral’… and sitting in your driveway, going nowhere.

Also, the current genre of computer brain-training games are very limited in their scope, focus on one cognitive skill at a time, lack dynamic integration between cognitive skills, and may make the computer smarter but not the user because the computer is acting as a "brain crutch" or a "brain assistant". It’s like revving your car engine in ‘Neutral’… while sitting in your driveway, going nowhere.

Download and play against the computer as your challenger to see why thousands of users call it the most captivating, challenging, and addictive.

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Screenshots

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