Everything about Everwing: Part 3 - Power-ups, special enemies, and gems

By , on January 11, 2017

In this part of our Everwing guide, we’re going to take a look at the power-ups, gems, and special enemies that you can use to improve your scores. You’ll need to know what does what and when if you’re going to succeed.

But don’t you fret, we’ve put hours into the game to ensure that we’ve got a pretty good idea of what we’re talking about.

There’s plenty more Everwing content coming up on the site as well, so if you’re stuck or you need some help, make sure you check back regularly to keep on getting the best scores you possibly can.

The power-ups

There are three different power-ups in the game, and they each have their own strengths and weaknesses. And when you combine them together you’ll watch your score rocketing up like nobody’s business.

Magnet - The magnet will help you collect gems, coins, and power-ups more easily. You’ll still have to move to grab everything, but this will make it much easier.

Four leaf clover - This doubles the power of your shots for a set amount of time. Coupled with the magnet you’re likely to just see a rain of coins falling into your pocket.

Magic orb - This sends you shooting up the screen, smashing waves as you go. Weave around to score even more points.

Special enemies

Bomb-bat - The bomb bat is just that. It’s a bat carrying a bomb. Blow it up and you’ll clear every goblin on the line that the bomb was on.

Treasure chest - These are full of gems. Shoot them and they’ll spray down on you. If you’ve got a magnet you’re likely to nab around 40 coins for just one chest.

Glowing enemies - Enemies with a glitter to them will be carrying either a gem or a power-up, so try and take them down as quickly as you can.

What’s it worth?

One coin - One point
Purple gem - Ten points
Red gem - Twenty points
Blue gem - Forty points