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Pokemon Duel guide - Part Two - The battles

By , on January 31, 2017
Last modified 1 year, 2 months ago

In this second part of our guide to Pokemon Duel, we're going to take a closer look at how the battles work, and give you some tips about how you can up your chances of winning them.

They're an important part of the game, but at the same time, they're not. They're going to happen, and you need to know what to do, but trying to avoid them is often a much smarter course of action.

In this article we'll look at the different moves you can perform, as well as the cards you can play to try and give yourself an edge in battles.

The fights

When you're fighting, you and your opponent both spin a wheel. You tap to stop it, and whichever section of the wheel it stops in is your attack.

Stronger Pokemon have better attack options. White attacks are the weakest, and will be defeated by blue attacks. Blue attacks in turn will be defeated by purple and gold attacks.

Attacks don't always knock Pokemon into the healing pods if they're successful. Sometimes they can stun a creature, or mess around with the wheel that they have to use the next time you fight.


It's smart to figure out which of your Pokemon are going to have the best chance of winning in fights, and then use these as your enforcers. Sometimes your weaker monsters will get in scraps, and they might win, but don't rely on it.

Don't commit all of your enforcers to attack though. You'll want to keep at least one back to defend your goal. If you're relying on weaker Pokemon then keep at least three so you can out move your foes.

Because there's such a huge element of luck in the fights, it's best not to rely on them too heavily, even with your strongest fighters. They can get taken out with a bad spin, so try and think where they need to be, not who they need to fight.


Your deck of cards (or plates) can really change the flow of a fight if you use then wisely. Check out what they all do, and think about what your opponent might be using.

Giving yourself the edge in important fights is sensible. If you're going to be able to clear the goal and win within a handful of moves, chuck out a card to make sure that you do.

If not, you're probably just wasting a card to gain an advantage that doesn't matter. If it's not the difference between winning and losing, then keep your cards in reserve.