Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.

The Monday Musing - Fire Emblem, Super Mario Run, and the angry fan response

By , on February 6, 2017
Last modified 1 year, 2 months ago

It’s fair to say that the release of Fire Emblem: Heroes has been the big talking point in mobile over the past few days. That’s not really a surprise, since it’s Nintendo’s second mobile game, and first real foray into the free to play world.

I think the most interesting point that’s come out of the discussions is that people don’t really know what they want. What do I mean by that? Well, look at the backlash that surrounded Super Mario Run.

That was essentially a premium game with a demo. You played for a bit, then if you wanted to keep playing you had to buy the whole thing. This, apparently, was tantamount to daylight robbery.

Subscribe to AppSpy on

But with Fire Emblem, it appears the consternation of the mobile gaming masses has stemmed from just the opposite. It’s free to play, there’s no complete game IAP, and apparently that’s evil as well.

It’s almost like people just want to rage against anything, but then I suppose that’s what the internet has become for. A loud minority of people shouting as loudly as possible that something they “love” has been ruined by… something.

And here’s the thing, as free to play mobile RPGs go, Fire Emblem is actually pretty good. I’ve played a good few hours of it and not hit a single paywall, not been trapped by any difficulty spikes, and not thought for a second about having to spend anything.

Although that doesn’t seem to be the point. In fact I wonder how many people railing against Fire Emblem: Heroes have actually taken the time to play it. If you have, I’m interested in what you think.

Subscribe to AppSpy on

This is always the danger when big franchises come to mobile though, because they bring with them a fanbase that doesn’t really understand how mobile works. Or how companies make money from their games.

Fire Emblem: Heroes is a good game. I’m going to finish writing this and then go play some more of it. Super Mario Run is a great game, and both show that Nintendo is serious about hitting mobile hard.

My suggestion is don’t listen to the doom mongers. Go out there and find out for yourself. I’m surprised at just how entertaining Fire Emblem is, and I reckon you might be as well.


curtneedsaride 1 year, 2 months ago

I absolutely enjoyed both titles. I paid for Super Mario Run the day it came out (despite being unhappy about an online requirement). And I would've paid another $10 for Fire Emblem had they offered a non-stamina IAP or premium version. It's a good little game, and I've enjoyed it. But now that I'm almost done with the story, I doubt I'll pay anything... I wonder if developers will ever find a balance to cater to both groups of gamers in one app. F2P and Premium.