Here's everything you need to know about Planet of Heroes for iPhone and iPad

By , on March 13, 2017

Every now and then here at AppSpy we like to keep you up to date with recent additions to the App Store. So today I thought I'd have a look at Planet of Heroes, a new casual-ish MOBA that landed on iPhone and iPad last week.

It's a super polished free to play game with an awful lot going for it, especially if you're a fan of having a MOBA in your pocket. Is it as good as some of the other MOBAs on mobile? Well you're going to have to read on to find out, aren't you?

Oh, and give a clicky click to the emboldened name of the game underneath this paragraph and you'll be abe to download it. You're welcome. Alright, let's get on with some content.

Planet of Heroes - Free

What is it?

It's a free to play mobile MOBA that sees you teaming up with two other players in 3v3 PvP battles to the death. It's got some nice ideas, and it builds a decent mobile experience around the core concept of the MOBA. Oh, and it's also really, really pretty.

How does it work on mobile?

Pretty well actually. The levels you're playing across are pretty small, with one stretch of the battlefield given over to the towers you need to smash to win the game. Unlike some other MOBAs on the App Store you're just concentrating on your hero here.

Minions spawn regularly to help you out in your endeavours, and you're going to need them. They'll take fire from the towers you're trying to smash, letting you concentrate on doing some damage. Attack an opposing hero in a tower's firing range though and it'll switch its attacks to you. This is very, very bad.

Underneath this main lane there's also some extra bits and bobs that create a meta game. There's a big bad to smash, and enemies that are AI controlled. It's an interesting twist, and means there's more than one way to win the game.

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Does it have any problems?

A few, yeah. The battles aren't quite bite-sized enough for quick fire games when you've got a spare couple of minutes. There's no time limit, and while some might enjoy that, it does strip the game of some of the more frantic aspects of the genre like you might find on Clash Royale.

Sometimes the game will make you attack characters you didn't want to as well, which is pretty annoying when you're trying to take down a tower and instead of hitting it you take a swing at a nearby enemy.

But it's still worth playing?

Absolutely. There are loads of different heroes to unlock here, and a structure that means you're going to get caught up in the rhythm of the game pretty quickly. Figuring out the role you need to play with each of the heroes is key, and you can add friends to create an unstoppable team.

It's really easy to pick up and play, but there's a whole chasm of depth to the experience once you get into it. Which is exactly the sort of thing you want from a MOBA. Plus the free to play elements aren't going to annoy you too much.

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Better than other MOBAs on mobile?

Er, it's different, that's for sure. It sits somewhere between Clash Royale and Vainglory. This isn't the full MOBA experience, but then that's sort of the point. And it offers more variety than Clash Royale thanks to the control you have over your hero.

It's not perfect, but it does feel like the sort of game that's perfect for eSports. And it's a better fit on mobile than a lot of other attempts with seen in recent years. Give it a go, I think you might be pleasantly surprised.