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News Wrap-Up | 20th September 2013

By James Gilmour, on September 20, 2013
Last modified 6 months, 4 weeks ago

Having only just gotten Asphalt 8: Airborne out the garage door, Gameloft is trying to get us back behind the wheel again with it upcoming winter release GT Racer 2.

Subtitled "The real car experience" we naturally assumed the game will involve dropping the kids off at school, before getting lost on the Basingstoke ring road, and then accidentally running over a badger.

Judging by the trailer, though, it looks like this'll be another sim racer in the mould of 2K Drive and Real Racing III.

The finished game should feature 67 cars from 35 different manufacturers, though the footage focuses exclusively on Mercedez models. You'll also get real tracks, plus single-player and multiplayer modes. It'll be on the App Store for free before the year is out.

Speaking of travel, who remebers Transport Tycoon?

Yes you do! The train management sim from 1994. Chris Sawyer did it. On DOS. You remember DOS, right?

Ugh.

Anyway, Transport Tycoon is officially on track for an iOS launch next month. Its isometric visuals and menu systems have been optimised for touchscreen, allowing you to build your very own intercity rail network without having to leave your sofa.

It's due to arrive on the 3rd of October, but keep your eyes on the board for delays (trains lol).

Big news for Dead Trigger fans: Developer Madfinger has announced that the zombie-infested sequel to last year's surprise FPS hit will burst onto the App Store in a matter of weeks.

Notable changes include new locations which will update and rotate on a monthly basis. There have been a few control tweaks, too, such as the option to shoot automatically when zombies enter your firing line.

It's also gone completely free-to-play, so expect currencies and weapon packs and a gnawing sense of dissatisfaction. JUST KIDDING. It's out on October 23rd,

Finally, if zombie murder spree aren't your bag, then perhaps we could in a relaxing papercraft puzzler.

From the folks who made visually arresting point-and-click adventure Lume, Kami - the Japanese word for paper - is all about unfolding coloured paper squares to fill up the screen.

If those textures look particularly convincing, it's because the dev team has used real paper to create the visuals. The finished game will feature 36 levels, should slot neatly into the zen-puzzler catagory.

There's no release date at the moment, but we'll update you when we know more.


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