Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.


Hands-on with Oscura: Second Shadow, the light gathering silhouette platformer

By , on June 25, 2014
Last modified 4 months ago

Oscura was a fairly decent platformer. A moody, silhouette-styled game with creepy enemies and evil-looking machinery, it appeared on iOS back in 2011 in the wake of Limbo.

Tonight, Oscura: Second Shadow hits the App Store, and aims to continue the journey of the light-bearing imp at the centre of the first game.

As before, you'll be guiding him around hazardous environments filled with spiked beasties, water pits, lava, and other unpleasant obstructions.

As you collect light shards, you open doors, and gain the ability to slow down time for a short period. This bullet-time effect helps you leg it past enemies who might otherwise outrun you, and can save your life if used wisely.

The most noticable difference this time out is the revised control scheme. The biggest weakness of the first game was the gesture-based controls, which proved finniky and unreliable. 

For Oscura: Second Shadow, however, the developer has opted for a more traditional button-based system, which seems to have sharpened up the gameplay nicely.

Check out our hands-on video below.


Comments