Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.

Hands-on with Solar Max, the float-about-in-space-until-you-die-of-asphyxiation-em-up

By , on August 12, 2014

I really wanted Solar Max to be fun, because its art style and soundtrack is wonderful: I'm a sucker for pixel art and chiptunes, and this features great examples of both.

The core idea of Solar Max is cool too. You float around space, trying to find air tanks, to refill your oxygen levels and continue playing for longer.

But the gameplay just isn't there. Items are too small to pick up with any regularity, and there's no radar to see where the next pick up that you should be headed to is located. On top of that, the jet pack you're using is ineffective at turning and guiding your hero in the cold gravity-free environment of space.

Here's Solar Max in motion.

Subscribe to AppSpy on