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Dungelot 2 creator admits 'fail' after pulling the game from the App Store

By , on February 17, 2014
Last modified 4 years, 4 months ago

The developer behind Dungelot 2 has pulled the game from the App Store only two days after its release due to bugs and poor feedback from players.

Speaking out on his Facebook page and Twitter account, Dungelot creator Dmitry Mitrofanov wrote: "I've removed Dungelot 2 from sale at the moment. We admit fail and will relaunch with new update."

According to Pocket Tactics, Mitrofanov conceded that that game has "tons of bugs," and that "ratings were very bad"

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Indeed, at the time of its removal, Dungelot 2 had earned a less than dazzling two and a half star rating on the App Store.

While many customers complained about the game's new and aggressive free-to-play monetisation system, others had found themselves locked out of the experience altogether thanks to game-breaking bugs.

However, despite this setback, the future for Dungelot 2 is bright. "We will make update and in a week or two set game again," Mitrofanov says. "We will also add complimentary bonus with update."


Yourtime 4 years, 4 months ago

ehm actually i liked the game lol, it had its own strategy and the limitation little bit was not that unusual for today, the most annoying thing was that you had no confirmation button and clicked too fast.

I dont know, how to say, but actually for people who found this game "boring" or "just clicking" didnt see the small strategy behind and much risky of clicking the next stone away. you had do decide if you kill the monster directly or wait and go further while you risk to open bigger ones, but needed more hp to survive also the key for getting further down.

I dont know, it wasnt that bad. the whole game was made with much love, the free to play version was very human and gave you also possibilities to get real money, for the short time i played i got around 6 diamonds, which i could use to unlock another skill slot.

and it allowed you also to buy a solution to play for ever without paying much for it, its like test the game and then pay? I am sorry i think they implemented the system quite kind, i know many different games which are just there for your money and are not like , like f2p should be.

f2p is for me a great way to give the player the possibility to spend as much he want for a game, but he should not get much advantage for paying much, but he should get a reward for investing into the game and the service he is getting there.

i imagine f2p as some kind of long term kickstarter-a-like campaign that people can use the system as long they want, as long the system gets enough paid.