Knights of Pen & Paper Review
- Clever setting mixing the RPG with the players playing the RPG.
- Simple and intuitive controls.
- Far too grind heavy (unless you wish to pay money to speed up the process).
A retro pixel RPG of old, complete with grind heavy mechanics and an undeniable charm.
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Knights of Pen & Paper is funnily enough two games in one. On one hand, you have a pretty old school, turn based, D&D inspired, grind heavy, dungeon crawling RPG. On the other, the presentation takes one step back, and puts you in control of the players at the table, playing the old school, turn based, D&D inspired, grind heavy, dungeon crawling RPG. It's an approach that does a lot to lend a certain amount of charm to the retro style pixel graphics and music, but it might actually be the gameplay that causes this to sink rather than swim.
Every decision made is touch based. Cleverly while the game has a story, like at a game of dungeons and dragons, it's up to the players to decide what they want to do with their time. At any point you can fight monsters to level up (as well as choose the amount to fight), or embark on simple quests to gain rewards and to increase your favor with the land. Upon leveling up, your characters gain skill points that can be used to equip them with four separate skills that can be used in battle, making combat that much easier depending on the class. This is where the grinding comes in, and really most of the game is traveling, fighting (usually based on a dice roll), and then resting to heal up before you engage in the whole practice over and over again. This wouldn't be that much of an issue, or at least it would be one that could be overlooked without the looming presence of gold as an in-app purchase.
Both aspects of the game uses the same gold currency, and to add players to the table (especially players with some of the more interesting benefits), as well as some classes costs the precious metal. In the game inside the game, things are not too different, with not only equipping yourself at town costing currency, but also traveling to a new location, and resurrecting any fallen comrades. It's not completely overbearing, but it is omnipresent.
Fans of old school RPGs should get a kick out of this. The roleplayers at the table have amusing dialogue, and the game is well presented and simple to play. It is a bit grind heavy, and a little without focus, but like in table top games, you as the player make your own story, and as long as the gold and grinding doesn't bother you, this will certainly take up your hours with its two campaigns, combinations of players and classes, and promises of more on the way.
DescriptionIGF 2013 Finalist - Student Showcase
"If you're an RPG fan of any kind, you'll love Knights of Pen & Paper." -- Eurogamer, 9/10
"This is Role-Playing in its purest form." -- Kotaku-US
""An indie turn-based retro style pixel-art RPG." I love every single one of those adjectives." -- IGN
"It’s clever, charming, customizable, and virtually infinitely replayable." -- 148 apps, 4.5/5
Set out on a grand adventure in this turn-based, retro style, pixel-art RPG, inspired by the great titles of the 90's. This +1 edition features an extended campaign, more dungeons to explore, new attacks to use in combat, and the Tavern – a place to store your adventurers.
Take on the roles of in-game players taking on the roles of their characters in a traditional pen and paper RPG session in the ultimate meta roleplaying experience. As both the playing characters AND the dungeon master, players can choose which battles to fight. Put together a bunch of monsters to make for a challenging fight and your efforts will be equally rewarded!
Choose from multiple classes, such as knights and mages, pick your characters to control those classes, like grandma or kid brother, and take on the loads of quests, monsters, items and equipment littered throughout Knights of Pen & Paper +1 Edition. Blacksmiths, enchanters, mining, gathering, hidden treasures and a whole lot more await, giving players a lot of room to personalize their gameplay experience.
Don’t wait any longer, the Pen & Paper world needs you!
- The ultimate pen and paper RPG simulation experience
- Put together your own role-playing group complete with the game master, the role-players and their respective classes
- Fight and explore your way through a perilous fantasy world to defeat the dark mage
- Level up and get your hands on more gold to unlock epic items and gear for your party
- As the game master, you can set up the fights yourself and choose how many monsters to battle
What's New in Version 2.08v2.08 Change Log
- Fixed various crashes
- Some achievements fixed
- Increased achievement "Ain't nobody got time for that" from 365 to 465 days
- Fixed weakening spell on Black Dragon (negative damage for players made the dragon heal itself)
- Fixed Farmville in New Game + (Used to be 30 levels to high)
- The Consumable items list is now scrollable during combat when several items are listed
- Fixed some lower resistance effects
- "Miniatures" +1 to all skills bonus is now working as intended
- Blacksmith % dialogue now updated properly when using the +5% craft chance items
- Fixed some stat stacking not working or not showing the correct value
- Fixed some cases of the game crashing after killing elite mobs. Also related to Elite Kill achievement not working for everybody
- Achievement Dungeon Master now has an image
- Fixed a UI problem were using a character name and class that are both long caused text to overlap
- Localization - Portuguese - Fixed some strings that where to long
- You can no longer get stuck at Shipwreck Cove if you run out of money
- You can now leave Morderlägger Pit without abandoning the quest
- Paladin's Leader Strike skill now list the correct upgrade when leveling
- Fixed some +% Gold gained items not working
- Localization - Readability in character sheet for German translation updated slightly
- You can no longer skip combat by moving out of an area quickly