Resident Evil Mercenaries VS. Review
- Unique multiplayer experience; quite literally Resident Evil versus other players.
- Offline modes for those without 'net access.
- Four player game with only three playable characters.
- Wooden combat controls; no major modifications from the console titles.
- Blocky environments highlight the limited draw distance.
While some amusement can be derived from Resident Evil Mercenaries VS. it only features the most basic of competitive gameplay features, making it a hard game to enjoy even if you can forgive its control setup.
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Things have been looking a little rough in camp CAPCOM for a while now and although attempting to create an online competitive experience using the Resident Evil franchise may have sounded a little odd, it was a rich nugget of gaming worth exploring if only to break new ground. The inclusion of social-like features in their mobile games (e.g. Dead Rising) has reached its logical conclusion with Resident Evil Mercenaries VS. and players can now duke it out against each other (and zombies) in a online death-match like mode.
Sadly the brakes get thrown on immediately as this is Resident Evil and it wouldn't be a Resident Evil game without clunky controls. What serves as a great mechanic for inducing panic and a sense of frailty in the games only works to make combat painfully wooden online as you can only run while your weapons are holstered and standing in a firing stance only provides mobility through dodging. Aiming is stiff as well as your movement controls double-up as your aiming controls while a host of contextual buttons on the left side pop in and out of view. Control options do provide some tweaking, but this mostly amounts to button pattern variations no manual customization.
While not the prettiest of games, Mercenaries does manage to hit the visual cues that make Resident Evil so iconic, though limiting the playable character count to three (especially when four people play in each match) seems like an odd restriction to make. Online play was generally smooth, though the stop/start combat along with the insanely huge health pools made for awkward combat, especially as people continue to dodge in order to stay alive. Perhaps the best mode available was a single-player 'blue coin' hunt, though this does defeat the entire point of playing a Resident Evil game in the first place.
Resident Evil Mercenaries VS. is certainly playable, but the dissection of the gameplay and its reassembly in to a combat-focused title without changes to the game's combat mechanics has resulted in something entirely unpalatable. It's likely you already own an online FPS title already and if that's the case you can probably skip over this title for now.
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*Resident Evil Mercenaries VS. will only run on iPhone 4, iPhone 3GS, iPad, iPod touch 4th, iPod touch 3rd 16GB and 32GB, or better. NOT COMPATIBLE to iPhone 3G, iPod touch 1st, 2nd, 3rd 8GB.
Play Resident Evil Mercenaries VS., CAPCOM’s first online multi play iPhone / iPod touch title.
About Resident Evil Mercenaries VS.:
Resident Evil Mercenaries VS. supports 2 vs 2 online team match / Free for all via Wi-Fi / Internet, 1 vs 1 team / Free for all via Bluetooth and Single player Training and Coin Shooter mode. Play against friends across the Nation!!
*Choose from one of the well known characters from Resident Evil series “Chris Redfield”, “Jill Valentine” and “Albert Wesker”.
Chris Redfield: Equip with Handgun, Shotgun, Hand Grenade
Jill Valentine: Equip with Handgun, Sub-Machine gun, Flash Grenade
Albert Wesker: Equip with Handgun, Magnum, Shotgun (Hydra) , Land mine
Choose from one of the three maps! Maps include “Dock”, “Fort” and “Castle”.
*Please note that when using Wi-Fi which does not correspond with UPnP, there is a chance that match does not start normally.
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Street Fighter IV, Devil May Cry 4 refrain, Dead Rising Mobile and more!