Tumiki Fighters Review
- Unique gameplay style.
- Bright and colorful simple 3D aesthetic.
- Handles like gripping a slimy eel.
Tumiki Fighters can be a lot of fun by itself and once you're accustomed to the controls you can at least attempt to upgrade your ship, but you'll also probably eat up the generous amount of lives and continues given to you. Check out Blast Works for the Wii instead.
- Full Review
- App Store Info
Kenta Cho is a sort of buzzword name in the shoot'em up world of developers and has been well received for his inspirational and quirky design ideas. Tumiki Fighters on the iPhone is a port of his Katamari inspired shooter and while successful on other platforms it loses its charm here.
At the heart of any good shooter is the agility of your fighter and this version of Tumiki Fighers is amazingly hard to control. The fighter is controlled by accelerometer tilting, which can be calibrated, but the sensitivity is akin to sliding a melting ice-cube on a sheet of glass - making it next to impossible to reliably make use of the game's unique mechanics of attaching pieces of enemy ships to yours.
Tumiki Fighters uses a simple colorful 3D vector/block aesthetic which is typical of Cho's work and despite the frantic bullet dodging remains easy to watch. However it's disappointing to see that the menus are somewhat lazily crafted (using standard OS buttons/features) and recent updates have only added calibration and extra lives/continues to offset the difficulty of the game.
Ultimately there's not a lot to like in this port of Tumiki Fighters as it manages to remove a lot of Cho's style and gameplay mechanics. Fans looking to add to their shoot'em up collection will certainly find a fairly standard (if difficult) challenge here, but there are better options.
DescriptionTumiki Fighters is an original and fun sticky shooter from Kenta Cho! (all permission granted in full)
In this unique side-scrolling shooter, you control your ship and destroy enemies, all the while catching the enemy's broken pieces. Enemy pieces can be collected by your ship and used to counterattack enemies. You can earn a bonus score by keeping many pieces stuck at once. Stuck pieces are destroyed when they touch a enemy's bullet. The slow/pull-in button lets you decrease the ship's speed and fix its direction. Its a fun challenging game and is a must have for any shmup (shoot 'em up) fan!
Note: the slow/pullin button on the right will decrease the maximum velocity of your ship and will hide any piece stuck to it for an easier navigation in a sea of bullets.
The game contains 5 very challenging levels for countless hours of enjoyment. How far can you get?
What's New in Version 1.1- Improved stability of vertical tilt
- Added tilt calibration for neutral angle
- Increased the player's lifes from 3 to 6
- Increased continue credits from 3 to 5
- Improved frame rate slightely