Red Conquest! (Episodes 1 & 2!) Review
- Publisher: Cat in a Box Games
- Genre: Entertainment
- Released: 12 Dec, 2009
- Size: 17.7 MB
- Price: $0.99
- 8-way local multiplayer action.
- Great story.
- Uses turn-based sim elements in an RTS environment.
- Thrown straight in to the front lines with basic training.
Games usually teach as you play and gradually turn up the heat. Red Conquest! sets the dial to 11 and says "Behold! Mayhem!" and to be perfectly honest, it's still great fun.
- Full Review
- App Store Info
Cat in a Box Games is the other name for iPhone game creator John Kooistra and Red Conquest! is the latest installment in a series of games involving the continuing war of Red and Blue. Where previous installments covered arcade shooters from different angles, Red Conquest is a pure real time strategy (RTS) and a treat to play.
There's a fairly steep learning curve for most casual players in most RTSs and the somewhat complex set of controls for Red Conquest keep that curve relatively steep for many new comers to the genre. In an attempt to provide immensely robust selection and movement controls it's easy to get a bit lost in the menus which is not something you want to fight with in the middle of combat. Most directions can be given simply through tap menus, but you'll want to manually drag to maneuver some units with more precision.
Like Blue Defense and Attack a simple highlighted outline style is used for character designs. It's a lot cleaner than the earlier games, but the special effects are also kept simple and UI elements like movement and selection circles are easy to understand. The gameplay is fairly unforgiving, so be aware that this is no casual challenge.
A game like this is a sweet treat to come by, with complex game elements and an intriguing story that's tied to a deeper world. While it would be better if the interface was streamlined a bit more, you don't have to use all the options available. This is without a doubt a great buy.
DescriptionOngoing Holiday sale! Until Episode 3 is released, this sale will continue! Early next year, Episode 3 will be released as a free update. Keep your eyes out for it!
Twice the gameplay originally released!
Internet Multiplayer | Episode 2 missions | More Challenge missions | Difficulty settings
Command the Red forces!
Red Conquest is a real-time strategy (RTS) game, set in open space. Experience the intergalactic war between the Blue and Red forces like never before!
Take command of your fleet with a user interface designed specifically for the mobile platform! Casual players of RTS games will appreciate the ease of managing their units with simple multi-touch controls, while RTS veterans will love the variety of advanced macro- and micromanagement options for tactical warfare.
Conquer the Blue forces in this epic prequel AND sequel to the events in Blue Defense and Blue Attack!
-Save state and auto save
-Campaign Mode - Shows the beginning of the war
-Challenge Mode - 4 types, 16 more levels
-Local Multiplayer - up to 8 players over WiFi or Bluetooth
"A Hardcore RTS App with Incredible Depth"
"Red Conquest could be a genre-defining RTS for the system!"
-Slide To Play
"A complex, exciting RTS that takes full advantage of Apple’s hardware."
-Cult of Mac
"Get ready to plunge into the battle between Red and Blue forces once again!"
"This is a must buy for fans..."
"OH MY GOD. OH MY GOD!"
-wegmans, Touch Arcade Forums (yeah, you deserve a little love here, wegmans!)
"A highly original RTS that is designed to work with the iPhone... not just a clone of real time strategy games on the PC."
-iPhone Strategy Games
"Prepare for another serving of Kooistra-awesomeness!"
"For those who stick with it and master the controls, one of the most complete, well-made RTS experiences on the iPhone await..."
What's New in Version 1.1.3-Fixed random crash during gameplay with AI
-Fixed random crash shortly after savestate load
-Removed ability to "stack" units in the corners of maps, you cheap jerks! :p
-Fixed a bug where the game might run out of memory if not connected to a network (infinite retry with memory leak)