- Easy to pick up and play.
- Great doodle-style graphics and animation.
- A lot of free Openfeint/GC points for a minimum of effort.
- Low skill threshold; gameplay features keep you safe instead of adding challenge.
- Time power-up sound effect can glitch and keep playing for extended periods.
While achievement junkies will appreciate the easy points, the simple requirements ultimately reflect how UltraDeep feels - A fun, simple idea that works for a while, but eventually the ideas just stop and you're left on cruise-control till you give up on your own.
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- App Store Info
There's a reason why games that employ the 'endless' mechanic of games tend to be very hard - the longer you play, the more repetitive it feels and challenges provide obstacles worth overcoming. UltraDeep by ViquaSoft loses sight of this balance early on and you'll be reaching depths that are completely ridiculous even without the aid of gimmicky items that can purchased to 'aid' you.
Tilting your iDevice will move your stick-figure spelunker back and forth, allowing you to fall off platforms and directing him towards gems that act as energy for your 'super' move and as currency for purchasing upgrades between rounds. Spikes and fireballs represent the major hazards you'll have to avoid, though the deeper you go the faster the screen will fall to close in on you, making winding passages a veritable deathtrap. Thankfully your super move allows you to punch your way through platforms and should you avoid hazards you'll continue to speed up. Collecting additional gems can extend the time spent in this mode and other power-ups like shields and time-stop provide a minor reprieve from the challenges you can face.
While I'm not usually one to be impressed by the use of the doodle art-style, it's pulled off well in UltraDeep. Unfortunately the variety is severely lacking as you quickly pass through the first two areas and spend the rest of your game in a subterranean volcano-like area. By this point it becomes relatively easy to chain together gem pickups to remain in super-mode for extended periods and cannons provide handy temporary boosts.
It should be pointed out that the achievements award reaching specific depths up to 10k, yet an upcoming patch is set to fix traveling to depths below 99,999 - I'm not saying the game is easy, but it lacks any challenging aspect outside of losing your concentration. An interesting endless title, but definitely aimed at those after a casual experience.
DescriptionOver 1 million downloads! An ultra-addictive game that you will find hard to put down.
"If you enjoy endless games that truly deliver in terms of quality and addictiveness, then this game is one to own." - iPhoneAlley.com
"It’s super easy to pick up and play, but much harder to put back down because it’s so easy to play one more time to beat your previous best" - AppAdvice.com
Designed to be easy to play yet super addictive - UltraDeep! may become your next iphone addiction!
It's not just simply going down like other simple games of this type. In UltraDeep you pickup diamonds which will charge your superpower. When the superpower gauge is full you can tap the screen to activate the superpower and smash down through obstacles at amazing speeds!
You can also "level up" your superpower to make it go even faster.
Use the diamonds you collect to upgrade your super powers, unlock new costumes and characters.
* Retina Graphics on iPhone 4
* Ultra-Addictive gameplay
* Unlockable characters
* Level up your superpower to go faster and faster!
* Procedurally generated levels: no two playthroughs are the same
* Post your high scores to Twitter and Facebook
* Both Game Center and OpenFeint high scores and achievements
More from Viqua Games
UltraDeep is the latest iphone game from Viqua Games, developers of Zombie Escape.
Follow us on Facebook!: http://www.facebook.com/viquagames
Visit us at http://www.viquagames.com
We hope you have fun playing!
What's New in Version 2.0.2- Fixed slow motion bug. If you found the game 'slow' previously, this should fix it.
- Fixed iPad 1 crash issue.
- Fixed fast forward bug