- Complex puzzle designs.
- Clean interface design with experiment friendly UI.
- Very challenging later levels - but community help is always on hand.
- Overly extended tutorial section.
Trainyard is as fully featured as a puzzle fan could want without the addition of a level editor and best of all you get to share your genius solutions with others - what a handy idea!
- Full Review
- App Store Info
Trainyard by Matt Rix is the sort of gem of a title that would have passed me by if it wasn't for a keen-eyed subscriber. So first things first - this is a shout out to all of our readers and subscribers, thanks for all of your support! Now for those after a great new puzzle title, look no further as Trainyard is almost as good as it gets.
Your goal is to ensure that all of your colored trains end up in the correct station. Things quickly start to get more complicated as multiple trains need to be merged in to a single station, or even more confusing, single trains being split up in to multiple stations. Each of the 100+ puzzles has multiple solutions, so you're rarely left in the dark searching for that one perfect combination. Experimentation is encouraged as tracks can be drawn almost in a free-form fashion, with undo, erase and shake to clear controls also helping to correct errors.
The game's visuals are clean and modern with a dark style that's offset by the multi-colored vehicles, however color-blindness is not currently supported, but should be added soon in an update. Multiple solutions for puzzles can be saved, while a 'second player' is supported to allow friends to have a go without ruining your progress. Solutions can be updated to the Trainyard website where other players can view them in real-time.
While the tutorial may be a bit heavy handed, Matt Rix is hoping to streamline this section while adding more tracks in the future as a free update. A must have for all puzzle fans.
Description"The best puzzle game on the App Store"
+ Innovative and challenging puzzle mechanic
+ Smooth difficulty curve
+ 100 main puzzles and over 50 bonus puzzles
+ Hundreds of ways to solve each puzzle
+ Puzzle editor: create your own puzzles
+ Retina display support
+ Easily share your unique solutions on Trainyard.ca
+ Looks GREAT on the iPad
+ Engineered for low battery usage
+ Colour-blind mode
+ Game Center support
+ A year in the making
+ Developed in my spare time (support indie games!)
Stuck on a puzzle? Visit http://trainyard.ca/solutions where there are over *1.5 million* player-submitted solutions.
Trainyard is a puzzle solving game unlike any that you've ever played. It's easy to learn but very tough to master. Your job is simple: get each train to a goal station. Red trains go to red stations, blue trains go to blue stations, etc. You control the trains by drawing track for them to follow. There isn't a time limit or even a score; the only thing you need to do is figure out a solution for each puzzle.
The first few puzzles are almost too easy, but as the difficulty increases you'll be thankful that you were able to practice the fundamentals of drawing track. As the game progresses, you'll have to use colour theory to combine trains of different colours, use timing to merge and split trains, and use every inch of your brain in your quest to beat the game.
Find out more at http://www.trainyard.ca
Developed by Matt Rix (firstname.lastname@example.org)
Proudly made in Canada.
Think you beat the whole game? Try to solve all the bonus puzzles! Done that? Try to match the track counts on http://trainyard.ca/solutions
Trainyard makes use of these excellent libraries:
+ Cocos2D-iPhone by Ricardo Quesada
+ XAuthTwitterEngine by Aral Balkan
+ Twitter+OAuth code by Ben Gottlieb
+ MGTwitterEngine by Matt Gemmell
+ ASIHTTPRequest by All-Seeing Interactive
+ SFHFKeychainUtils by Buzz Andersen
+ TouchXML by Jonathan Wight
+ FMDB by Flying Meat Inc.
What's New in Version 1.66+ Make your own puzzles!
+ Game Center
+ Universal (works on iPad)
+ New puzzles
+ Hundreds of other bug fixes and improvements