Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.


Shrapnel Review

By , on November 26, 2010


Shrapnel
Download on the AppStore
3 out of 5

PROS

  • Interesting mix of mission types.
  • Unlocking power-ups adds a permanent sense of progress.
  • Relatively huge game world.

CONS

  • No short-cuts for long travel distances.
  • Sparse enemy numbers between missions; almost pointless time padding.

VERDICT

Shrapnel invites gamers to jump in to an adventure inspired twin-stick shooter, but only ends up delivering a handful of quests and a lot of padding to waste your time.


  • Full Review
  • App Store Info
  •  

Using a twin-stick shooter as the basis for an adventure game is a concept that makes perfect sense as it resonates with similar top-down action-RPGs that pit players against oodles of enemies. Shrapnel by Moyo Studios and Radical Interactive places you in the boots of Sam as she fights in a revolution against Earth's domineering military alliance.

If you've played similar titles like Minigore you'll already be familiar with the simple control system and players need only move with one stick and shoot in a 360 degree arc with the other. Your basic weapon requires no reloading and acts as a temporary stop-gap until you can purchase upgraded weaponry that will drop as power-ups from your enemies. Missions are handed out now and then, rewarding players with cash for defending zones; defeating large amounts of enemies; or pushing/carrying objects to another area. 

This is all fairly standard for the adventure genre, though as a twin-stick the action is spread out and fairly sparse. Between major missions players will have to kill a set amount of enemies before the next mission is made available, resulting in a laboriously mind-numbing experience of standing in place waiting for the dribble of enemies that are available to be instantly destroyed by your powerful weaponry. This boredom is only further accentuated by the excessive amount of slow-walking required to cross the large map, only to walk all the way to the other side again for something as trivial as an item to pick up.

Shrapnel has the right idea with balancing its story moments with some straight twin-stick action, but as the game currently stands it's hard to enjoy without a lot of patience to push through the periods of mindless grinding.

Screenshots

Screenshot 1 of 10 Screenshot 2 of 10 Screenshot 3 of 10 Screenshot 4 of 10 Screenshot 5 of 10 Screenshot 6 of 10 Screenshot 7 of 10 Screenshot 8 of 10 Screenshot 9 of 10 Screenshot 10 of 10

Comments