Neuroshima Hex Review
- Publisher: Big Daddy's Creations
- Genre: Entertainment
- Released: 17 Sep, 2010
- Size: 261.9 MB
- Price: $2.99
- Complex strategic gameplay.
- No dice or complex math involved.
- Clever visual style for quick field analysis.
- Steep learning curve for new players.
- Only multiplayer via passing your iDevice around.
Neuroshima Hex is a board game that almost seems like it was destined for the App Store and it's great to see this deep strategic title now available for people to try.
- Full Review
- App Store Info
I'm not in to the table-top RPG scene, though several of my friends do tell me that Neuroshima is an interesting game to say the least. Interesting enough to be adapted in to a board-game with an eventual translation in to English and players can forgo physical pieces thanks to its release on to the App Store, giving you the ability to jump in to this title anywhere you like.
As the title suggests, the game is played out on a hexagonal board, with pieces being placed in order to gain advantages against your opponent with the ultimate aim of weakening their headquarters before yours is knocked out of commission. Up to four players can take turns placing their tiles on to the board, lining up attacks, giving their players bonuses or even trapping opponents in order to secure a win. Things can quickly get complicated, especially when multiple players are involved, but a handy tutorial video does give a fairly comprehensive explanation of the basic rules so players can jump right in.
Learning how the tiles work is going to be the first hump for most players to overcome, however handy icons on each of them provide a quick way to identify how a card works and whether it has any special properties such as multiple attacks, moving on their turns and even absorbing shots fired against them.
While Neuroshima Hex may have a bit of a learning curve to overcome, it's still a fascinating strategy title to master and for those after more board-games to share with their friends it's definitely an easy game to recommend.
"iOS Game of the Year"
"Best Card/Board Game - Runner Up"
"With great production values the board game has been translated to perfection."
TouchGen (9/10, Editor's Choice)
"Would I Buy Again: Absolutely."
What's On iPhone (9/10)
"Neuroshima Hex is a board game that almost seems like it was destined for the App Store […]"
App Spy (4/5)
"Neuroshima Hex is hard not to recommend"
Games Uncovered (Grade: 'Great')
"Creative game world; deep strategy"
Slide To Play (3/4)
"It's a deeply satisfying game that forces you to have a tactical mind in order to win, and it's incredibly fulfilling when you do."
Neuroshima Hex is a fast paced, tactical board game where up to 4 players (human or AI) lead their troops to victory. Every player controls one of the four armies struggling for influence and survival in the world destroyed in a 30 years long war. March with the machines of Moloch, leading its army towards setting the new world order. Become Borgo and unite the forces of the mutants who spread terror in the wastelands. Lead The Outpost - humanity's last and only hope and try to beat the machines in an uneven guerrilla war. Be the boss of The Hegemony - land of gangers not caring about the fate of others and living only for violence and their mad entertainment.
In the world of Neuroshima Hex you need to prove you have what it takes to survive.
Neuroshima Hex is well known in the board game community. Neuroshima Hex holds 100th place in the prestige BoardGameGeek ranking (which contains almost 50,000 games from around the world). In May 2007 Neuroshima Hex was awarded a special jury distinction for the Best Polish Designer Game published in 2006. Neuroshima Hex was also published in the US (by Z-Man Games) and France (by IELLO).
- Official Neuroshima Hex game with original artwork
- 4 different armies with unique strategies (next 8 available for purchase)
- Up to 4 players (human or AI)
- asynchronous online multiplayer
- 3 AI difficulty levels
- In-game tutorial & manual
- Tons of gameplay
- Easy to learn, hard to master
What's New in Version 2.4.2Fixed bugs:
- DDM can rotate enemy units
- Paralyzed & netted unit is no longer netted once paralysis stops working
- Dancer can still perform Dance and use Action Tiles while terrorized
- It is impossible to escape from Dancer's net with Underground Castling and provided Move Ability
- Dancers taken over by Scoper damage each other.
- Game freezes when Dancer is killed by an instant tile
- Units stay on the board after HQ has been destroyed with an instant tile (or Dancer's Action tile)
- Game freezes when Dancer blocks AI HQ
- It is possible to drag two tiles simultaneously with two fingers from hand view
- DDM's Trap works while netted
- DDM's +1 Initiative modules don't work
- Net of Steel not disabling Net Fighters and Agitators properly