Contre Jour Review
- Gorgeous visual style; World of Goo contre-jour.
- Interesting physics puzzle gameplay; almost Cut The Rope in reverse.
- Landscape manipulation can be fiddly.
It's slowly getting harder and harder to love new cutesy physics based puzzlers, but Contre Jour breaks through with its elegant visuals and interesting approach to world manipulation.
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Mayhap we'll never see the end of this trend of cute-sy characters combined with puzzle gameplay dominating the store, but one thing's for sure, Chillingo has a vested interest in keeping the motif rolling along. While Contre Jour by Mokus may not be as traditionally cartoonish and colorful as recent titles, it fits the template nicely with its scowling, yet playful main character (who happens to be a giant eyeball) as you manipulate his world to get him to each exit.
If you've played Cut The Rope you may experience a bit of deja vu here as the game treads a similar path of trying to get an object (or in this case the main character) around the level while manipulating physics-based modifiers such as ropes (elastic and fixed) or the very world itself as you push, squeeze and stretch the landscape like virtual play-dough. Of course there are three collectable bonuses in each stage to aim for, adding further challenge on top of the already difficult prospect of surviving the tricks and traps in your way.
Momentum is a big factor in Contre Jour and while you can't manipulate the main character directly you can prepare other elements like the ropes to be in the right place at the right time to keep him moving in the right direction. Unfortunately directing the landscape to change in to the correct shape at the right time isn't as simple, though few puzzles hinge critically upon this mechanic and you can get away with the occasional slip-up.
The game is also simply gorgeous, with designs that look like a back-lit version of World of Goo, which is apt considering the game's title refers to a photographic technique that literally mean 'against daylight' - otherwise known as backlighting.
If you love your physics-based puzzlers you should be adding Contre Jour to your collection as soon as possible. Those who are already tired of the genre may still get a kick out of it, but ultimately it's more of the same, albeit with a beautiful presentation.
DescriptionBest Mobile Game of E3 ‹ GamePro
Best Mobile Game of E3 Finalist ‹ IGN
Best Mobile/Handheld Game of E3 Nominee ‹ Game Critics Awards
Blurring the lines between games and interactive art, Contre Jour welcomes you to a hauntingly beautiful world shaped by the interplay of light and darkness.
Use your finger to morph the landscape, propelling the mysterious creature Petit to safety. Pull, swipe, and tap gadgets such as tendrils, air geysers, and pulleys to complete clever puzzles. Set to a poignant orchestrated soundtrack from composer David Ari Leon, Contre Jour both delights and bedevils from start to finish.
"Contre Jour…seems like the complete package. It has challenging physics-based puzzles, a unique gameplay hook, beautiful graphics, and an eerie soundtrack. Keep a gigantic, rolling eyeball out for this game…” — Slide To Play
“I'm totally loving the look and feel of this one.” — TouchArcade
“It's a seriously gorgeous and addictive game, and I can't wait for it to come out.” — IGN
“The star of [E3] was Contre Jour, a darkly-weird platformer where you manipulate the ground around you.” — GamePro
Contre Jour Highlights
• 5 chapters featuring 100 unique levels, as well as 300 collectable lights, will have you playing for hours and hours.
• Use extremely intuitive controls to change the environment around you.
• 12 different interactive elements to master; portals, slingshots, tentacles, blowers and more.
• Stunning visual style places Contre Jour in a league of it’s own – simply one of the most beautiful games of the year.
• Rich, organic and original soundtrack by David Ari Leon perfectly matches Petit’s journey. Get some headphones and lose yourself in the world of Contre Jour.
• Unlock a variety of achievements as you play, can you find them all?