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STREET FIGHTER IV VOLT Review

By , on July 6, 2011


STREET FIGHTER IV VOLT
  • Publisher: CAPCOM
  • Genre: Action
  • Released: 30 Jun, 2011
  • Size: 469.4 MB
  • Price: $4.99
Download on the AppStore
5 out of 5

PROS

  • Online multiplayer; drop-in feature for opponents means you can brawl all day long.
  • Expanded roster; unlockable Akuma.
  • Additional modes mix things up; Challenge mode to improve your skills, Wandering Warrior to motivate you for online matches.

CONS

  • Current iOS limitations can cause you to disconnect from multiplayer matches (SMSs, etc.).
  • Auto-accepting challenges on by default; option to turn it off not intuitive to find.

VERDICT

The first time around the only thing that really held STREET FIGHTER IV back was the lack of online multiplayer; Volt fixes this while bundling a few extras.


  • Full Review
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As I consider CAPCOM’s latest Street Fighter title for iOS I can’t help but drag my eyes across the room to the two arcade sticks I have for playing the console version with my friends. While there’s a lot of fun to be had in mastering characters offline, the real magic happens when two people go head-to-head and although last year’s iOS version provided local multiplayer, players can now take their fight to a global level with STREET FIGHTER IV Volt.

In addition to online competitive play, a handful of characters have been added to the roster (notably old ‘bosses’ Balrog, Vega and an unlockable Akuma) and players can also test their skills out in the challenge mode to pull off powerful combination attacks. However this mode only highlights the limits of the touch-screen as a control system.

This isn’t to say the controls are bad, to the contrary they’re as refined and responsive as you’d expect from someone who has placed this much time and effort in to a 2D competitive fighter series, but without physical buttons your deadly combo can quickly turn in to your character having a fit on screen instead. By now this issue is almost a moot-point, but if any game is going to make you yearn for an arcade stick, it’ll be this one.

Online multiplayer comes with all the usual statistics tracking, bling for your character cards and thanks to the option to accept random matches it’s easy to find a competitive game any time you want. Currently the smoothness of online combat can be hit-or-miss depending on the connection quality of those in the fight, sometimes rendering matches almost unplayable, but when things go right you’ll wonder why you ever bothered playing against AI opponents.

Whether or not you decide to upgrade to Volt from the original title will depend on whether you’re interested in the online play, but if you’re yet to buy a Street Fighter game for your iOS device, this is the one you should get. Even after a year the game looks gorgeous, plays smoothly and barring the use of an arcade stick it’s Street Fighter as it should be.

Screenshots

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Comments

Avatar
maxxis 3 years, 4 months ago

COOL! but I agree with theanimaster . . . AKUMA? whrer u? lol...Ive been playing with SF a long time ago, since I was a little kid. VEGA is also one of my favs

Avatar
theanimaster 3 years, 5 months ago

Ok... the million-dollar question: HOW DO YOU UNLOCK AKUMA?????? He's my favourite -- nah -- PREFERRED character!! I've been waiting AGES to be able to play him again! >:(

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dabogues 3 years, 5 months ago

Because heaven forbid Capcom actually add content to an existing game when they can just rerelease the whole thing with minimal added features. I'm sure it's only a matter of time for Super Street Fighet IV Volt is released. I hate you, Capcom.

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FalloutNewVegas 3 years, 5 months ago

I agree with you. I just bought Super Street fighter 4 on 3DS thinking "they must have learnt their lesson, there's no way they're going to make another one" but nooooo they just wanted to suck us into another costly update. There's like 100 SF games and most of them are freggin variations. Enough is enough capcom.