Wizardry Labyrinth of Lost Souls Review
- 'Classic' Western First Person RPG gameplay.
- Challenges players to be more than a gung-ho action hero.
- Little to no modern concepts of elegant interface design.
- Assumes you've played these sorts of games before; your 'tutorial' is starting over several times until you 'get it'.
- Bland presentation; use of 3D almost pointless.
Wizardry Labyrinth of Lost Souls reprises a style of RPG that was engaging because it held you accountable for every little action you made; sadly it fails to realize there's a difference between challenge through gameplay and challenge through obfuscation and sticks with the outdated latter.
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I'm prepared to be lynched by the mob, but first hear me out: While I was never a personal fan of the first-person RPG while growing up (even despite some amazing examples of the genre on the Commodore Amiga, I get what makes them so appealing - I love the challenge of overcoming my ignorance and mastering an otherwise puzzling system of gameplay. Unfortunately for Wizardry Labyrinth of Lost Souls this is 2011 and we have better ways to remove 'hand holding' without making a player feel as though they're going in blind.
This is no pun as those unfamiliar with the seminal Wizardry series (and its ilk) you'll find it odd to have arranged your party (after wrangling with the interface to allow you to reorder it so your mage or priest don't eat dirt immediately) and entered a dungeon only to be presented with a mostly black screen. 'What now?' you ask? Step forward and meet your destiny as you face a dungeon-crawler in the most literal sense of the term.
Lost Souls is, if nothing else, a dichotomy of deep gameplay and an obfuscatory interface that may as well be in another language if you've never played this sort of game before. A help menu provides some of the most rudimentary basics (such as listing the stats required for basic classes and what those stats mean), but unless you think to swipe the shop screen you'll probably miss the 'map' that helps to guide players in the first dungeon. This leaves you blind and facing an eventual annihilation of your party if you don't think to whip out some paper and a pen to draw your own map.
Beyond the steep initial curve of the game's archaic design you'll find yourself neck deep in a rather engrossing story with quests aplenty and amazing battles that require far more than the basic 'auto' option to survive. While the character creation screen and interface may make you believe this RPG is little more than a 'numbers' game, there's more of an emphasis on efficient survival strategies than brute force, making it a deep game for those who stick around.
Ultimately the emphasis comes back to the developer and their decision to keep Wizardry in the dark ages of gaming by refusing to provide even an option to accommodate those unfamiliar to the style of gameplay. This is the real shame as it's still an amazing game for fans of the series, but you may be put off well before it 'clicks' and there's no shame in putting the game down again.
The game does come with a trial level to explore - so it's worth seeing for yourself whether it's worth the full purchase.
Thank you very much for playing Acquire's games.
Currently we can not assure that the game "Wizardry: Labyrinth of Lost Souls" would run correctly under iOS8. We are considering possible measures to deal with this issue.
Also, at the moment we can not guarantee that the game would correctly run on iPhone 6 and iPhone 6 Plus devices.
Please be aware that, in case you upgrade your OS or use one of these new hardware devices, it is possible that you would not be able to play the game as usual.
We are currently working to solve these issues, so please wait for further announcements.
Thanks in advance for your patience and support. We beg you pardon for the inconveniences.
Part of a large scale re-envisioning of the legendary Wizardry RPG series, Labyrinth of Lost Souls brings this classic first-person, grid-based dungeon crawling RPG gameplay to the iPhone for the first time in history.
Wizardry: Labyrinth of Lost Souls is completely free to download, and players initially have the ability to level their characters up to level five and explore the entire first floor of the “Dungeon of Trials.” The rest of this massive, dungeon-crawling adventure can then be unlocked via in-app purchase for $9.99.
•Classic gameplay from the series that inspired all modern RPGs
•20 levels spanning 2 massive dungeons, containing over 120 unique monsters to battle
•10 playable heroes with 8 classes and 5 races to select from
•An immersive plotline full of intrigue and multiple distinct endings to discover
•Hand-drawn sprites and character art presented through crisp, high quality graphics
•A challenging, classic RPG experience that’s not for the faint of heart, combining tough monsters and unforgiving traps into an experience that’s true to the roots of the Wizardry series
•Character design by famous commercial artist Yuki Hayabusa – known for design work on the MMORPG, Red Stone (L&K Logic Korea/GameOn)
•Tons of new downloadable content, including expanded dungeon storylines and powerful equipment, planned in future updates
Genre:First-person Dungeon Crawler/RPG
Platform:iPhone 4, 4S/iPad 1, 2/iPod Touch 4 (Compatible with iOS 4.3+)
What's New in Version 2.05The following updates have been made to Wizardry: Labyrinth of Lost Souls iOS.
Updates in Version 2.04:
- Fixed an issue that caused fonts to display improperly in game, creating unreadable or overlapping text.
Updates in Version 2.05
- Fixed an issue that prevented users from reinstalling the full version when a bad network connection caused the download to fail.
- Fixed an issue that caused the game to freeze in the Dungeon of Trials when using certain items.