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Coco Loco™ Review

By , on March 13, 2012

Coco Loco™
Download on the AppStore
4 out of 5


A nice variety of characters to fling. Explode-able jelly physics! A silly scenario.


The level really needs to be zoomed out to make correct moves. A little slowdown when chocolate and jelly are flying everywhere.


An enjoyable physics flinger with a funny premise and lots of variety. You also get to sumo butt-stomp for purposes of carnage.

  • Full Review
  • App Store Info

Coco Loco is not what you would call a mellow game. Instead it's what you might call a mallow game. Some of your gooey marshmallow cohorts have been taken prisoner by the primitive chocolate guardians, and what follows is an adventure over many candied lands to rescue them and deliver a unique brand of delicious vengeance.

This is a physics flinger as popularized by the now infamous Angry Birds, but before you switch off your interest, you should hear what Coco Loco has to offer, as it takes the formula and does some very enjoyable things with it. First and foremost is the variety of specialized marshmallows available for flinging. Now you start with your normal 'shoot with wild abandon' attack, but very soon you are introduced to such mallows as the sticky jelly mallow, the butt-stomping sumo mallow, the ninja mallow, and a popular staple in these games, the exploding mallow. Now on their own there's enough there to design some pretty fun levels, but what really makes the game memorable are the physics, especially when chocolate and jelly are concerned.

Think of chocolate as the game's water. Sometimes it is dammed up, and breaking that dam can enact a flood which topples your enemies and frees the prisoners. Then there's the jelly which is usually plump in the middle of a level, often encasing either an imprisoned mallow or some explosives. When the explosives are triggered, jelly suddenly erupts in a globuled mess all over the level (as does any exploding chocolate), and creating these eruptions is always if you'll pardon another pun, sweet and satisfying.

This in an example of a developer taking an established working game formula, thinking up a unique scenario and then tweaking the design to fit around that theme, ultimately creating something familiar but with it's own original twist. If you haven't had your fill of physics fun yet, this one is worth your time.


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