THE KING OF FIGHTERS-i 2012. Review
- Responsive controls scale from casual to high-level play.
- Multiple game modes to test your skill; tonnes of unlockables to earn.
- Online play for ranked random match-ups or battles with friends.
- Backgrounds still static 2D. No iPad compatible executable; universal or specific.
- Learning resources lacking; barely interactive tutorial and complex combo challenges.
The King of Fighters-i 2012 is a must have for those who do not own the first release though less of a necessity if you already have KOF-i; even still, it's worth grabbing for the online competitive play and significant roster increase.
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When The King of Fighters-i first found its way on to the App Store and managed to rival its the Street Fighter titles, it was all I could do to contain my joy. Once again, developers had managed to defy conventions and turn a game that requires insanely precise controls in to something not only playable, but also competitive.
The King of Fighters-i 2012 keeps the ball rolling and in much the same way that Volt did for Street Fighter IV. More to the point, those expecting a change-up in mechanics, better visuals or anything you'd normal expect of a sequel, think again - this release is all about the multiplayer and with 12 more characters rounding out the total to 32, it's an International rumble of epic proportions.
Despite the potential for abuse of the 'easy' special move button, the deeper mechanics, including the huge combo attacks available to players through move canceling means there's a high skill cap for those who seek it. This is aided by the game's silky framerate and responsive controls that mirror Capcom's Street Fighter setup (punch, kick, and 'special' buttons, with super specials activating via bar / portrait taps). It's by no means an arcade stick, but you don't feel as though you're fighting for control either.
While there's a slew of single-player modes, including team fights, one-on-one battles, survival modes and challenges to overcome, the real spirit of KOF lies in its competitive online scene. Players can connect to servers via Wifi to compete against opponents in their region (it seems full international play is spotty or not completely rolled out at this time), having the option to accept or decline the random match-ups. Direct bouts with friends are also available and community forums are positively buzzing with people looking for regular opponents.
But like any rose, there are a few thorns, not the least of which is the aforementioned learning curve for those looking to go beyond simply spamming the buttons hoping for victory. On the artistic front, the game still looks relatively stunning, but its rendered down sprites and static backgrounds have not improved, nor is there a Universal or iPad specific executable, making it blurry on larger iDevices.
Ultimately these are nit-picks of an otherwise exciting fighting game for the iOS. If you do not yet own the game, this is a must have if you love your competitive brawling; if you're upgrading from the original, there's less incentive, but it's still a good investment for the online play.
Description32 playable characters!! Fight against the strongest players from all over via Wi-Fi Network!! 6 different game modes available in SINGLE MODE to enjoy the game for hours and hours even alone! Simple Commands allow to easily perform any type of combo!
The 2D versus fighting game “KOF-i” returns on iPhone / iPod touch with tons of new content like never before!!
■VS BATTLES FROM ALL OVER VIA WI-FI
A"RANK VERSUS" Mode, in which your player ranking changes depending on your number of victories and losses, as well as a “FRIEND VERSUS” Mode, where your rank is not reflected, are available.
Challenge the strongest players from all over!
■NEW CHARACTERS, NEW TEAMS
In addition to the characters from he previous installment, the 4 new “ART OF FIGHTING”, “PSYCHO SOLDIER”, “KIM”, and “IKARI” teams (12 new characters), join the cast of "KOF-i”!! You can now create your favorite team from this formidable roster of 32 fighters!
■A SINGLE-PLAYER MODE RICH IN CONTENT
6 game modes are available for thousands of hours of enjoyment even when playing alone: “SINGLE BATTLE” for 1-on-1 fights, “TEAM BATTLE” for classic KOF 3-on-3 gameplay, “ENDLESS” Mode to defeat as many opponents as possible with one character, "CHALLENGE" Mode to clear trials by fulfilling requirements, the newly introduced "TIME ATTACK" Mode to compete for the best clear times by winning 10 matches, and “TRAINING” Mode to get accustomed to the Virtual Pad-based controls and practice your combos.
The Virtual Pad recreates perfectly reproduces KOF’s smooth controls. Even novice players in fighting games will be able to release various Special Moves, Super Special Moves, NEOMAX Super Special Moves, and other complex moves in one touch. With the Simple Commands, you can easily perform many of the game's fancy combos!!
*Please refer to "TUTORIAL" Mode for an explanation of these commands.
■ADDITION OF TONS OF NEW TRADING CARDS, ILLUSTRATIONS, AND OTHER EXTRA CONTENT
Plenty of new Trading Cards (that can be acquired by using points earned during gameplay) along with new Illustrations (which can be viewed at any time by fulfilling certain conditions) have been added to this latest release! Moreover, "KOF-i 2012" includes rough sketches and illustrations that can only be seen here, which fans cannot afford to miss!
■SIMULTANEOUS RELEASE OFADDITIONAL CHARACTERS
2 additional characters, “NESTS-Style KYO” and “IORI with the Power of Flames” are available to download! (paid DLC)
What's New in Version 1.01・Added support for in-game languages
(French, Italian, German, Spanish, Korean).
・Fixed a bug that caused irregular user data to be displayed on the ranking data for "Endless Ranking" on page 4 of "My Card" and for "Time Attack Ranking" on page 5.
・Fixed a bug that caused user information to not be displayed properly on the ranking data for "Endless Ranking" on page 4 of the player list and for "Time Attack Ranking" on page 5
・Fixed a bug that caused Kensou to stop in mid-air when performing the Ryuusougeki at the moment his Choukyuudan hits his opponent.
Fixed a bug that allowed Kim to use his EX Hou'oukyaku in mid-air for 1 Power Gauge bar.