Little Inferno iPad Review
- Publisher: Experimental Gameplay Group
- Genre: Puzzle
- Released: 31 Jan, 2013
- Size: 113.1 MB
- Price: $4.99
- Familiar and intuitive gameplay elements; buy, burn, collect coins, rinse-repeat.
- Clearly defined goals tied together with a short narrative; pays off in a spectacular way at the end.
- Beautiful use of the iPad's graphics; clever special effects for each item you burn.
- Some combos assume a level of knowledge players may not have; makes for a frustrating blockade as they're needed to progress.
- Touch controls feel unresponsive at times, normally while trying to drag items from your mailbox.
If anything, Little Inferno is far more poignant on the App Store than it is anywhere else; with so many games attempting to exploit the 'freemium' concept, Little Inferno embraces and turns it in to something rewarding, but also (and most importantly) something that ends.
- Full Review
- App Store Info
Call me crazy, but I was saving myself for the iPad release of Tomorrow Corporation's 'Little Inferno', as such I can't provide much of a comparison to the console or PC versions. What I can say is that Little Inferno feels as though it was always destined for the iOS platform - it was conceptually _made_ for the IAP heavy, freemium dominant scene that is the App Store. In short, Little Inferno is champion the platform deserves, even if it doesn't need it specifically.
The game starts off quite slowly, introducing its elementary system of gameplay one object at a time. The aim is to burn everything you buy, and then buy more things to burn; it's a cyclical system that's only slowed down by needing to wait a nominal amount of time (at worst, 5 minutes) for an item to be 'delivered'. It's reminiscent of the Farmvilles and Tiny Tower's out in the gaming sphere, but far more lenient.
In return the player is guided through a wonderfully brief story about a neighbor who seems all too enthusiastic about burning things, and the inexplicable fear the characters have of looking away from their fires. Also, much like the myriad of 'desktop toy' applications for the PC, each item you burn has a special effect, be it a horrifying scream from the food; hidden bugs; nasty tomes full of darkness and evil; or miniature planetary objects that affect the gravity of the fireplace... it's a veritable playground to explore.
And the game understands this need to play around, rewarding players even further by dangling 'combos' in front of them, asking the player to find out how to trigger them. This will result in more cash and tokens (the latter of which can be used to speed up delivery times), though both can be gained just as easily by simply burning objects and popping bugs.
Before you know it, you're already at the end (it's a 2-3 hour game all said and told), and what an ending it is... just as you think you're ready to sit back and enjoy a credit scroll the game throws you a curveball.
Ultimately, Little Inferno isn't going to set the world on fire - the gameplay amounts to what is essentially a special effects show, and the story (while still lighthearted and fun) isn't as deep as it would like to think it is. However, it's 2-3 hours well spent as you explore, experiment and generally have a fun time... and really, that's what gaming should be all about.
Description** UPDATE! Some players are reporting a bug where they cannot get past the title screen. Update is coming soon, but in the meantime, here is a solution: Go to Settings > Little Inferno > Save progress on iCloud (turn this off)
"A beautiful masterpiece", "inventive, moving and unrelentingly funny", "a deft statement on games and how we play them" - Little Inferno is an unordinary game, filled with surprise and wonder, and even better the less you know about it before playing!
Congratulations on your new Little Inferno Entertainment Fireplace! Throw your toys into your fire, and play with them as they burn. Stay warm in there. It's getting cold outside!
Burn flaming logs, screaming robots, credit cards, batteries, exploding fish, unstable nuclear devices, and tiny galaxies. An adventure that takes place almost entirely in front of a fireplace - about looking up up up out of the chimney, and the cold world just on the other side of the wall.
* From the designers of World of Goo and Henry Hatsworth in the Puzzling Adventure
* Multiple nominee in the Independent Games Festival for the Grand Prize, Nuovo Award, and Technical Excellence, with honorable mentions in Best Design and Best Audio
* 100% indie - made by 3 guys, no office, no publishers, no funding
* IAP Free - no spam, upselling, ads, of any sort. Just the game. Short, polished, perfeccct as possible.
* Soundtrack available free on our website.
* Play in English, Spanish, French, Dutch, German, or Brazilian Portuguese. Updates for Italian coming soon. Thank you to our volunteer translators!