Important information

This site uses cookies to store information on your computer. By continuing to use our site, you consent to Steel Media's privacy policy.

Steel Media websites use two types of cookie: (1) those that enable the site to function and perform as required; and (2) analytical cookies which anonymously track visitors only while using the site. If you are not happy with this use of these cookies please review our Privacy Policy to learn how they can be disabled. By disabling cookies some features of the site will not work.


Bobbing Review

By , on April 10, 2013
Last modified 1 year, 7 months ago


Bobbing
Download on the AppStore
4 out of 5

PROS

  • Simple touch platforming.
  • The circular level layout plus all that affects your direction makes for a refreshing entry in the genre.

CONS

  • Music a little too electronic for some tastes.
  • The polarity mechanic seems superfluous.
  • Especially on the hardcore levels, a twitch in framerate can destroy you.

VERDICT

Bobbing is a simple, yet refreshing entry into the platforming genre. Why? Because of its circular logic of course!


  • Full Review
  • App Store Info
  •  

Even after this many years, the platformer astounds me with the ability of creative game designers using simple jump mechanics to create new and appealing experiences. Now that's a big of false advertising when it comes to Bobbing. Yes it does use platformer mechanics to create a unique and engaging experience, but as you walk around the circular designs of this world, it is not jumping that will be taking up your time, but switching gravity.

The goal of each stage is to reach the end in tact while collecting as many bonus pieces as possible. Each level has a perfect score of ten thousand points. As you play through the game, new obstacles are constantly circling through, and if you touch one of the walls that threatens to push you off-screen, you'll be penalized with a deduction in points. Basically a perfect run is grabbing every bonus piece and not making one mistake, and with some levels (especially the hardcore mode) making it difficult just to reach the stage end, this feat could keep a player's attention for quite some time.

So I mentioned switching gravity. If you tap the left side of the screen, your character will flip onto the ceiling, and vice versa. Timing can be crucial on these flips, with the bonus pieces acting as sort of a marking system to guide you along (although more often than not, their path is the most difficult way through a level). This would create a great platformer all on its own, but the developers decided to add one extra element in polarity switching, which is activated by pressing the right side of the screen. There are blue and pink gates that act as barriers (which will sap your score) if you are not the right color. Honestly while an interesting addition, it seems a little superfluous, making things tougher than they should be instead of adding a fun new dimension to the gameplay.

Bobbing is everything you could want in an iOS platformer. Simple mechanics mixed with clever level design, and multiple difficulty levels (with an endless mode apparently on its way). The colours are vibrant, and while the music is a little too electronic for some tastes, it's not at all obnoxious. If you enjoy a good platformer, you won't go wrong here.

Screenshots

Screenshot 1 of 5 Screenshot 2 of 5 Screenshot 3 of 5 Screenshot 4 of 5 Screenshot 5 of 5

Comments