- A really engaging way to present a gamebook.
- Battle system is simple, yet offers a bit more depth than just rolling dice.
- The ability to rewind to any step of your journey.
- Beautiful music accompanies the experience.
- It's still a gamebook, and every decision leaves you with scepticism.
Sorcery is a high water mark for gamebooks, and the tabletop D&D Experience. Its presentation and content should engage you unless you really dislike reading and making choices.
- Full Review
- App Store Info
Gamebooks have been on the App Store before. We've reviewed Gamebooks here at Appspy before. The problem with them has always had nothing to do with their digital representation (actually, the change to digital has made the experience more pleasant in a lot of ways), but more in that they are more book than game, and the game part is frankly underwhelming, leading to a lot of dead ends, and reliance on luck to get you through the fights. Well with the release of Sorcery!, Steve Jackson, one of the co-creators of the Fighting Fantasy series has taken it upon himself to improve the gamebook for mobile audiences, and you might be happy to discover that he succeeds in doing so.
Dreaming of a crown that lies at the end of a long journey, you are sent by your townspeople to go out into the wilderness on an important quest that others have been sent on before you (and to the best of your knowledge, unsuccessfully). You are given starting gold and some training in combat and magic before travelling out on your quest. From there every single decision is made by the player. Where to go, who to talk to, how to treat them, and if it comes down to it, to fight, or cast a spell. If at any point in the adventure, you are unsatisfied with your choices, each section of the game map you have completed is marked with a rewind feature. That's right, at any point in the story you can return to any previous point in the story. This small inclusion solves the issue of reaching a dead end or infinite loop on your journey. So what of the combat?
Well it's not just simple dice rolls this time. Swordplay is played out through a test of wits and feints. You have an energy bar and so does your opponent (separate from your life). By swiping your character left or right, you can choose how much of this energy to use in an attack. You have no idea what your opponent has chosen, but if your energy is a larger number than his, you win the round, and deal damage... and vice versa. If however, you or your opponent decide to use no energy, you block, only taking one damage from an attack. Depending on how much energy you use, you will have less to play with next round, so this dissuades a player from launching a full attack each round. As you can see, it's a system that has room for some subtle strategy, but isn't overly complex. Perfect for a gamebook.
The magic system is a book of forty eight spells that are cast by choosing the right combination of constellations, and having the appropriate focus or energy to cast the spell. These range from offensive and defensive spells to lock-picking, potions to make you bigger, talking to animals, and even resurrection. The amount of spells is astonishing, and obviously the game is designed for situations to make use of everything imaginable.
Mention must also be made of the visual style, immersing the play in the world through the map screen and the illustrations that accompany the text. The music swells in the menu and spellbook screens, and joins the story at appropriate times. It makes the game world feel alive, which considering the majority of your time is spent reading is no mean feat.
Now this is part one of a story that apparently has four parts, and considering the price of this app, getting hooked now is going to be costly. That said, anyone who enjoys Gamebooks or Dungeons & Dragons will likely enjoy themselves here. Those that want a bit more action in their games, well this one is not for you.
DescriptionAn epic adventure through a land of monsters, traps, and magic.
"You should choose to own this adventure" -- Eurogamer
"Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku
"This is some of 2013′s best interactive storytelling" -- IGN UK
"Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award)
"Incredibly impressed" -- Touch Arcade
Top 10 Best Mobile Games of 2013, Mashable.com
Top 20 of 2013, Touch Arcade
Top 25 of 2013, Gamezebo
+ Plot your own journey across a hand-drawn 3D world map
+ Fully interactive story, with 1000s of choices
+ The story is rewritten on the fly based on how you play
+ Unique touch-based sword-duelling, with procedurally-generated descriptions of the action
+ Outwit monsters by learning their weaknesses and tells
+ 48 magic spells to master, with weird and wonderful effects that change the story
"Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo
"Let’s not mince words here... Sorcery’s unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work make me now want to… no, HAVE TO acquire an iOS device" - Just Press Start
From legendary designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux), and Fighting Fantasy and Games Workshop (with Ian Livingstone); and inkle, the studio behind the award-winning, App Store featured Frankenstein, Sorcery! is an interactive adventure like never before.
The app uses inklewriter technology to tell your journey in real-time, shaping the story around your choices. The text itself changes based on how you play and what you do, and in combat, the action is description on the fly based on how you play.
Featuring original illustrations by John Blanche, new character art by Eddie Sharam (DC Comics), an interactive map by Mike Schley (Wizards of the Coast) and music by David Wise (Donkey Kong Country).
"The Shamutanti Hills" is Part 1 of 4. Part 2, "Kharé: Cityport of Traps", is out now, and will load all of your completed Part 1 games to continue your adventure. Part 3 is coming later this year (but while you wait, check out our new game, 80 DAYS).