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Fire & Forget The Final Assault Review

By , on May 23, 2013

Fire & Forget The Final Assault
  • Publisher: Microids
  • Genre: Arcade
  • Released: 16 May, 2013
  • Size: 130.2 MB
  • Price: $1.99
Download on the AppStore
3 out of 5


  • The ability to switch from driving to flying, and back.
  • Kept the original spirit of the game intact.
  • Missile lock-on is satisfying.


  • Controls a little too loose.
  • Not much variety of gameplay.


A modern upgrade of the Amiga games while keeping the general gameplay intact. It will most likely appeal to those who fondly remember the original releases.

  • Full Review
  • App Store Info

The original Fire & Forget was released on the Amiga in the late 80s. It took the 'at the time' visual fidelity and engagement of a racing game like Outrun, and added shooting. This obviously paid off as not only was there a sequel, but now Microids have rebooted the franchise on iOS with Fire & Forget: The Final Assault. You drive the 'Thunder Master III', a speedy tank chock full of fire-power... that also possesses the ability to fly! You'll need it if you're going to protect this ravaged world from terrorists!

The game design is like that old racing game Chase HQ. The first part of each level is spent driving, avoiding obstacles, and shooting things, all to reach the boss that's indicated by the distance monitor on the left side of the screen. Once you reach the boss, you fight the boss. Once you fight the boss, it's time for the next level. Tilting will drive left and right, holding down the cross-hair will fire your machine gun (which will overheat, but firing with consistent tapping negates this problem), and holding down the missile button will lock on your missiles if any targets are within range (which then releasing lets these harbingers of death fly). Finally there is the hover button on the left side of the screen which when pressed will give you a few seconds of free form tilting flight. Like the driving, the flying is very loose, and it's very easy to over-steer, making the avoidance of obstacles more of a case of luck than skill.

Completing a level will grant you a medal, and medals will eventually unlock the ability to customise your vehicle with different paint jobs, brake lights and that sort of thing, though when you're speeding along you're not really looking at your car but more the land mines and barriers to avoid, so it's likely more for personal satisfaction than anything else.

And as an arcade experience, it's not too bad. It kind of feels like a game from another generation (especially with the inclusion of two player), and perhaps its the touch screen, but the controls are just too loose to really give you that fun sense of racing destruction. Fans of the original games will most certainly like to see what's been done here, and those looking for some quick and easy car shooting action might enjoy what's on offer, but it does seem that it will only appeal to a limited audience.


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