Card Wars - Adventure Time Review
- Good use of the Adventure Time licence
- Solid CCG with some nice twists
- Energy system is an unnecessary way to leverage in-app purchases
A solid CCG, Card Wars – Adventure Time unfortunately undermines itself with poor implementation of its in-app purchases.
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Cartoon Network has taken the inspiration for Card Wars – Adventure Time from a card game seen in the cult cartoon. But, while its reflexive self-referencing makes our heads hurt, it manages to be a fairly decent customisable card game - with one major caveat.
The basics will be familiar to CCG fans: you use cards to summon creatures to fight for you, in an effort to reduce your opponent's health to zero.
The set up stage sees you laying terrain down across four lanes. These can be anything from Blackened Swamps to the Pink Nicelands, and dictate what creatures you can summon.
Creatures associated with a terrain type conform to a specific tactic or ability. Some will have healing powers, while others will dish out meaty attacks. So, when building a deck, tactical terrain and card choice is vital to ensure maximum compatibility.
Both players are dealt seven cards from their deck. Cards can be creatures, buildings, or spells. Each card costs magic to cast, with each turn limited by the magic points available.
Assuming you balance your deck correctly, you should have one creature in each lane to provide your attacks and defence. Other cards provide a variety of one-time uses and persistent buffs that can easily swing the tide of battle.
So far, so good. The fundamentals are there, and the aesthetic and voice acting do a great job of capturing the feel of the TV show.
Things get less rosy when the in-app purchases rear their heads. The game is already a premium experience, costing £2.49 / $3.99. Though fans of CCGs will be familiar with paying for cards, Cartoon Network has taken a slightly different route here.
The game's main currency, gems, can be used for everything: from expanding your card storage to paying for energy to play the game you've already paid for. In hours of playing, this only actually proved a problem once, but the principle remains offensive when each gem costs 69p / 99c.
Card Wars – Adventure Time is a good CCG and nice piece of fan service. But, as a premium game title, its in-app purchases seem invasively implemented, something which ultimately undermines the experience.
DescriptionFloop the Pig! It’s Adventure Time CARD WARS! Play the game inspired by the Adventure Time episode, “Card Wars”! Summon creatures and cast spells to battle your way to victory.
Command an army of awesome warriors, including Husker Knights, Cool Dog, the Immortal Maize Walker, and even the Pig to destroy your opponent’s forces! Place towers and cast spells to unleash ultimo attacks.
Collect new cards to customize your deck for each opponent. Level up your creatures, spells, and towers, or fuse them together to make your cards even more powerful.
HIGH STAKES BATTLES!
Think you’ve got what it takes to be crowned a Cool Guy, or will you end up drinking from the Dweeb cup? Play as Finn, Jake, BMO, Princess Bubblegum, Marceline, Flame Princess and more as you wind your way through the Land of Ooo!
It’s CARD WARS!
This game is available in the following languages: English, French, Italian, Spanish (Latin America), Brazilian Portuguese
This app includes the option for adults to unlock or buy additional in-game items with real money to enhance game play. You may disable in-app purchases by adjusting your device settings.
iOS will keep you logged on for 15 minutes after an initial in-app purchase. Additional purchases won’t require a re-entry of your password during this 15-minute interval. This is a function of the iOS software and not within our control.
What's New in Version 1.0.2***Bug Fixes***
Let us know if you run into any other issues. In the meantime, keep dishing out ultimo attacks!