- Publisher: Korigame Entertainment LTD
- Genre: Entertainment
- Released: 14 Jun, 2014
- Size: 16.1 MB
- Price: $2.99
- Interesting puzzle elements
- Slow paced roguelike for genre newcomers
- Nice stylised art
- Random nature can leave you feeling cheated
- Easy settings provide no challenge
Dungeony is a simple roguelike with interesting puzzler qualities making it a good starting point for genre first timers, but a little bland for fans.
- Full Review
- App Store Info
Dungeony is an odd interpretation of a roguelike. Taking control of a hero you plunge down through randomly generated levels to battle untold terrors in your quest to level up. Where it differs from others examples of the genre, however, is that none of your adversaries attack or even move.
As the initiator of every encounter, Dungeony takes on a puzzle like quality. With limited health you have to carefully select your fights and route through the world. Unfortunately, without monsters stats surfaced you often find yourself entering into impossible battles with little way of knowing what you are about to face.
Each single-screen stage is divided into tiles, with single taps of the screen moving your hero between them. Once in place he can start swinging at any ghosts, skeletons, or wisps that are in range - with the proviso that he won’t stop until the beast is dead, even if it seems he’s bitten of more than he can chew.
Dungeony biggest problem comes from its difficulty. Your hero sets this, with characters like the barbarian providing less of a challenge than the cyclops. Easy characters are just that, with games going on for what feels like hours. While harder difficulties prove more entertaining, the game’s random nature often ends runs frustratingly prematurely.
Whatever the difficulty, collecting items is vital if you want to be ready to face what lies ahead. Some collectibles refill health, while others provide buffs to your stats with items like the helmet adding additional defence. Alongside items to improve your chance in battle there are also keys and bombs strewn through the world. Keys predictably open doors and chests, but the explosives add a more surprising ability, allowing you to blow new paths through walls. Again this plays to Dungeony’s puzzle element, letting you circumnavigate enemies that block your path and revealing hidden secrets.
Like many recent roguelikes, Dungeony has a pixelated retro style. Thanks to some nice visual effects the minimalistic art manages to elevate itself above pure function, but still looks basic in comparison to its peers.
Dungeony is a interesting take on dungeon delving. Unfortunately, the unsurfaced nature of its combat and slow pace of play makes it feel like you are searching for fun that keeps on eluding you.
Description"DUNGEONy™ is an arcade, puzzle-like dungeon crawler with random roguelike elements."
*** Featured on the App Store under 'Best New Games' ***
"A deceptively tactical roguelike RPG that offers an immediate yet considered dungeon-crawling experience" - Pocket Gamer
The game features Perma Death, RPG elements (level up your attack + stamina), Turn-based attacks, Random enemy spawns and loot drops, Multiple themed dungeons, Random 'Special' levels with unique elements, shops, BOMBS! and more.
There are 8 playable characters, each with their own difficulty; over 30 different enemies; and 4 themes of dungeon: The Castle, The Jungle, The Sewers, and The Temple. At the end of 32 levels, you square off against a formidable teleporting boss.
Don't be surprised if you die a lot figuring out what to do; retro games are light on hand-holding, so you'll find little tutorialization here.
DUNGEONy™ draws great re-play value from a mixture of character difficulty and random gameplay.
DUNGEONy™ was developed by a single individual - with music from Gas1312.
We appreciate kind reviews if you have a moment :)
Music by Gas1312
© Korigame Entertainment LTD.
Follow me on Twitter http://twitter.com/korigame
--- More games by Korigame Entertainment LTD. ---
Squishy Cats: https://itunes.apple.com/us/app/squishy-cats/id680113081?mt=8
Pixel Whale: https://itunes.apple.com/us/app/pixel-whale/id824375932?ls=1&mt=8
What's New in Version 2.0Fog
Undead tree tile
Boomerang - throw it to get items from a distance (swipe to use)
Pink flaming skull
Harder overall difficulty/better strategic element
Random mobs spawn during level sometimes, in a poof of smoke
Fancy theme font at the beginning of each world
Vary spawn direction of mobs
Less cropped iPad screen
New playable character: Grizzly (hard)
New playable character: Skelly (unlucky)
Forest levels in the Jungle
Additional alternate Castle music
Tutorial with own music
Oni is now gold - and spawns harder enemies
Oni also has a slightly stronger attack
Attack animations for some enemies
More level types to Temple
Hints (toggle on from the pause menu)
Falling leaves in Jungle levels
Adjustment to some player stats
Players now have unique 'critical hit' accuracies
Player now uses more stamina when killing mobs (this is scaled based on character difficulty)
Player will now pathfind up to mob if you tap mob itself (you no longer have to tap an empty tile beside it)
Poison (player can be poisoned by some mobs - takes 1 damage per. 3 tiles - cured when leaving current level)
Items now animate when collecting them
XP is a percentage
Don't fight the old man
Stay awake from blue snakes
Thanks for updating!