Sine Mora Review
- Unique time-based energy system.
- Ingenious, multi-tiered boss battles.
- Breathtakingly gorgeous.
- Virtual stick controls are a bit iffy.
Though this version of Sine Mora stands shoulder-to-shoulder with the excellent console original in almost every regard, the virtual stick control system lets the port down a little.
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Sine Mora is a game about time. In this beautiful bullet-hell blaster - just like in real life - it's a commodity you never seem to have enough of. As you guide your futuristic aircraft through the near constant barrage of neon bullet-sprays, you'll find yourself glancing not at an energy bar, but at a timer.
Every time you get shot in Sine Mora, valuable seconds are deducted from the clock. Let the timer reach zero, and it's game over. The only way to win time back is by destroying enemies - something you're going to be doing a lot of if you want to survive.
It's this tense balancing act which makes Sine Mora such a breath of fresh air. You're always under pressure to move in and attack in the hope of extending the countdown, forcing you to walk a knife's edge between tactical restraint and gung-ho recklessness. Factor in the varied enemies, the stunning 3D landscapes, and some truly-imaginative multi-tiered boss battles, and you're looking at one of the best shoot-'em-ups in recent memory.
There is a slight drawback, however. You see, Sine Mora was originally released on Xbox Live back in 2012. Spend a few seconds with the iOS version, and its console heritage becomes pretty obvious.
Rather than opt for a one-to-one touch-and-drag system, the studio handling the port has chosen to give us a virtual thumbstick. While this system works, and stays true to the feel and physics of the original game, it's difficult to achieve the pinpoint precision the game demands without a joypad. Though we were able to complete the game on the standard difficulty setting, we felt at a real disadvantage while tacking the harder modes.
That said, we still enjoyed the heck out of Sine Mora. Provided you're willing to adapt to the virtual stick, and don't mind the game's letterboxed widescreen format, you'll find Sina Mora a thrilling and innovative example of the bullet-hell genre. We just wish the controls were as refined as those pristine visuals.
Description9/10 Eurogamer --- Game of the Week - “Perhaps the most visually stunning shooter ever made”
9/10 IGN --- “Everything fans expect is here in Sine Mora.” 8.5/10 Gamespot --- “One of the best XBLA titles this year.”
9.5/10 Destructoid --- "One of the most aesthetically-pleasing, fun, and thought-provoking games to come out in some time."
91/100 GameTrailers --- "Sine Mora's unforgettable mechanics and presentation bring the genre kicking and screaming back into the spotlight."
After conquering PC, XBLA and PS3, the cult classic shoot'em up has finally arrived to iOS! Fusing frantic, innovative gameplay from Digital Reality with stunning graphical design from Grasshopper Manufacture, Sine Mora set a new high standard for shmups and gained widespread acclaim. Strap yourself in and get ready for a breathtaking adventure!
Sine Mora is a horizontal shoot'em up that provides a unique take on challenge, where time is the ultimate factor. Mixing classic shooter sensibilities with contemporary presentation, Sine Mora is a gorgeous shoot'em up that offers a Story Mode that weaves an over-the-top tale and an Arcade Mode that provides deep, satisfying gameplay to challenge fans of the genre. With many ways to manipulate time, Sine Mora features over 50 weapon combinations to complete each beautiful stage that form fits to the player's skills with scaling difficulty. Soundtrack composed by Akira Yamaoka and featuring boss designs by Mahiro Maeda.
- Engrossing story integrated seamlessly into the action to elevate the user experience
- Unique, time extension based gameplay
- 7 beautifully crafted, diverse stages
- Over 50 different weapon combinations with time manipulating devices
- Great accessibility
- Story Mode is tailored to not scare away absolute newcomers to the genre
- Risk and reward - multiple difficulty levels in Arcade Mode with deep scoring and hidden rank system for the more experienced players
- Music composed by Akira Yamaoka, Sound Director of Silent Hill and Shadows of the Damned - Featuring boss designs by Mahiro Maeda, one of the most prominent Japanese anime creators (Blue Submarine No. 6, The Animatrix - The Second Renaissance, Kill Bill: Vol. 1)
This version is not yet optimized for iPhone 4, iPhone 4S and 4th generation iPod Touch! Running the game on these devices is not advised.
What's New in Version 1.30Memory optimization