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Home » Latest Features

Hidden Gem of the Week: Blown Away

Feature By Christian Valentin, 1 month, 3 weeks ago
Hidden Gem of the Week: Blown Away

Blown Away: Secret of the Wind is a unique auto-running puzzle platformer from Black Pants Studio, that stabds out due to its vibrant art style and clever mechanics. Mother Nature has swept away Hendrik's home and hair;  now he must travel a land of deadly gaps, monsters, and traps to retrieve them, using his pair of teleporting boots to leap past hazards  Those boots provide the backbone for Blown Away's smartly-designed stages; your boots recharge their teleport with each step, and tapping on the screen teleports you to that location, even as you're falling to certain doom. The charging element is what turns a relatively simple mechanic into a puzzler. Your boots only charge w…

A Steel Media round-up for the week of April 16th

Feature By Christian Valentin, 1 month, 4 weeks ago

Here’s another weekly round-up of news, previews, and features from Pocket Gamer, 148Apps, and the rest of our sister sites. On our Youtube page, James Gilmour reviewed the gorgeous platformer Oddmar, praising the vibrant artstyle depicting its bosses and Norse environments, smooth controls, and polished presentation. Over on Pocket Gamer, Jon Mundy offers a list of recommendations for fans looking for more action after playing the new God of War. Infinity Blade III, Implosion, Godfire, and several others might scratch that itch for more hack-n-slash gameplay or more Norse-inspired stories. Luke Frater on Android Rundown presents an argument for enjoying retro games…

Hidden Gem of the Week: Sproggiwood

Feature By Christian Valentin, 2 months ago
Hidden Gem of the Week: Sproggiwood

Sproggiwood is a charming roguelike with accessible gameplay and tactical depth; a dark fate is destined to destroy the land and a forest spirit has tasked you with defeating this coming evil. You begin as a mere farmer, with a small village, but progression soon unlocks new classes to choose from, new buildings to place, and other inhabitants to expand your home (providing various buffs and support). Sproggiwood is not as obtuse or incredibly challenging as your typical roguelike, but accessibility doesn't mean Sproggiwood is easy. Armed with various weapons, special abilities, and armor, you face a plethora of enemies, each with their own unique quirks and attributes. Some charge at you…

A Steel Media round-up for the week of April 9th

Feature By Christian Valentin, 2 months ago
A Steel Media round-up for the week of April 9th

Here’s another weekly round-up of news, previews, and features from Pocket Gamer, 148Apps, and the rest of our sister sites. On our Youtube page, James Gilmour reviewed the narrative adventure adaptation of the book The Pillars of the Earth, a complex historical tale that revolves the village of Kingsbridge, a construction of catherdral, and an intersecting cast of characters from various walks of life in the 12th century. Over on Pocket Gamer, Dave Aubrey offers tips and hints for the recent puzzler Vandals, from how to plan your movement across levels more effectively to which tools and abilities are most useful in certain situations.  And finally, Campb…

Hidden Gem of the Week: A Dark Room / The Ensign

Feature By Christian Valentin, 2 months, 1 week ago
Hidden Gem of the Week: A Dark Room / The Ensign

At a glance, you might expect A Dark Room to be another text adventure, and it certainly seems like one at the start. But don't be fooled by its mysteriously minimalist beginngin.  A Dark Room is a gradually unfolding piece of game design, blending elements of interactive fiction, management, RPGs, and roguelikes in a unique experience. Starting with nothing but a campfire to keep aflame,  A Dark Room soon introduces you to a stranger in the forest and from there, it begins to unfurl into something much grander. Your simple camfire grows into a village, and your simple UI morphs with additional choices to order newcomers to gather resources, go hunting, and so on. Soon your grow…

A Steel Media round-up for the week of April 2nd

Feature By Christian Valentin, 2 months, 1 week ago
A Steel Media round-up for the week of April 2nd

Here’s another weekly round-up of news, previews, and features from Pocket Gamer, 148Apps, and the rest of our sister sites. On our Youtube page, James Gilmour goes hands-on with the puzzle platformer Paper Anne, where instead of leaping around the environment, you manipulate the environment itself. The video highlights the early levels and a number of the game's Wonderland-themed mechanics.  Over on Pocket Gamer, Jessica Famularo previews the upcoming port of Killing Time At Lightspeed, a visual novel that explores a lonely and poignant sci-fi narrative about passengers on a spaceship traveling at lightspeed receiving and sending messages to Earth. Unfortunatel…

Hidden Gem of the Week: Prune

Feature By Christian Valentin, 2 months, 2 weeks ago
Hidden Gem of the Week: Prune

Prune is one of those games that can easily stand alongside titles like Monument Valley, The Room, Framed, as unique puzzle games designed both to be accessible withoit being too easy and to be feel well-suited as an experience on mobile througn clever touch controls. Prune's core concept is an appealing one: grow a tree, lead it to the light and watch its flowers bloom. Swiping on the screen lets you perform the titular action, slicing away branches to steer the growing tree towards the sunlight, within narrow passages, and around obstacles. Prune's simple to grasp design doesn't preclude it from challenge though. Red spheres threaten to infect your tree, powerful winds blend branches, g…

A Steel Media round-up for the week of March 26th

Feature By Christian Valentin, 2 months, 2 weeks ago
A Steel Media round-up for the week of March 26th

Here’s another weekly round-up of news, previews, and features from Pocket Gamer, 148Apps, and the rest of our sister sites. On our Youtube page, James Gilmour provides some hands-on impressions of the recently released Candleman,  particularly praising its atmospheric visuals and somewhat eerie world, clever design, and unique concept. Over on Pocket Gamer, the staff interviews developer Pablo León-Asuero about his unusual matching-action hybrid Evergrow, discussing the origins of he game's design, the process of developing Evergrow, and the new Zen mode and mini-game challenges coming to the game in the 1.2 update. And finally, Campbell Bird on 148Apps…

Hidden Gem of the Week: Blackbox

Feature By Christian Valentin, 2 months, 3 weeks ago
Hidden Gem of the Week: Blackbox

Blackbox's unassuming first impressions presents the player with a black background and colored squares,  but as you begin to explore its puzzles, Blackbox reveals itself to be something unique special: a puzzle games where none of its challenges are solved by interacting with the screen, but instead with every other sensor and function on your phone.. Other games like The Room have used touch controls to let player tactilely manipulate  with items and puzzle boxes, but this game's clever twist turns the phone itself into a puzzle box, where experimenting with its different switches and features is how you discover solutions. Rotating your device, interacting with volume buttons…

A Steel Media round-up for the week of March 19th

Feature By Christian Valentin, 2 months, 3 weeks ago
A Steel Media round-up for the week of March 19th

Here’s another weekly round-up of news, previews, and features from Pocket Gamer, 148Apps, and the rest of our sister sites. On our Youtube page, James Gilmour goes hands-on with the recently released Construction Simulator 2, showing off the involved machinery handling and construction-based challenges. from digging foundations with an excavator to loading flatbeds with mechanical arms. Over on Pocket Gamer, Harry Slater provides several tips and tricks for card-based battler Lost In The Dungeon, that can help you master the game's challenging encounters and survive longer by prioritizing, knowing when to retreat, and more Tre Lawrence on Android Rundown reviews th…

Colorful puzzler Nano Golf is Nitrome's newest release on iOS and Android

Feature By Christian Valentin, 2 months, 4 weeks ago
Colorful puzzler Nano Golf is Nitrome's newest release on iOS and Android

Nitrome's bread and butter has always been its quirky interesting puzzlers and arcade games, and their newly published game Nano Golf looks to continue that trend. With each course being a tight mini-puzzle and with only a limited number of strokes, this golf puzzler brings varied physics-based golf challenges to iOS and Android. Nano Golf's vivid pixel art courses start off relatively simply, not much different than commom mini golf stages with hills and windmills. But then speed boosting areas get introduced, with myriad other mechanics to follow, from golf carts chasing behind your ball to portals and switches and ghost copies of your ball and spikes and much more. While you might be a…

Hidden Gem of the Week: Perfect Paths

Feature By Christian Valentin, 2 months, 4 weeks ago
Hidden Gem of the Week: Perfect Paths

If you've played the (sadly no longer available) port of SpaceChem or the rail-drawing puzzler Trainyard, Perfect Paths may feel familiar despite its potential confusing UI and mechanics. Much like those, this is a methodical logic-based puzzle game, challenging you to splice together nodes amid limited space. At its most basic level, your goal is actually quite simple. All you have to do is move the colored blocks onto the similar-colored tiles on the grid. This is a game of step-by-step planning, of counting turns and meticulously setting up your commands and paths. It's the kind of game where, once you know how all the elements work together, you could succeed on your first try if you…

A Steel Media round-up for the week of March 12th

Feature By Christian Valentin, 3 months ago
A Steel Media round-up for the week of March 12th

Here’s another weekly round-up of news, previews, and features from Pocket Gamer, 148Apps, and the rest of our sister sites. On our Youtube page, James Gilmour reviews the cute yet challenging platformer Reed, covering the iOS port after its Android release last year and praising the title for its familiar but well-crafted gameplay. Over on Pocket Gamer, Jon Mundy covers the recently released puzzler Projekt, a collection of minimalist spatial challenges where you construct spaces in 3D space so their shadows match designs when viewed from specific angles. Jon describes it as a calm, cleverly-designed puzzle game hampered by some imprecise controls. Tre Lawrence on…

Hidden Gem of the Week: SPL-T

Feature By Christian Valentin, 3 months, 1 week ago
Hidden Gem of the Week: SPL-T

Simogo's games - from Year Walk to text-twisting Device 6 - are defined by how they use the touch interface to deliver unique narrative experiences. At a glance, the high score-chasing nature of SPL-T doesn't appear to be a Simogo title, but as you learn its rules, the game reveals itself to be as unique as any of their other games. Your first attempt at SPL-T is likely to be confusing; its gameplay seems as simple as its minimal appearance. The core concept to understand as that you earn points by splitting the screen into halved blocks. These halves alternate between horizontal and vertical splits, and by dividing an area into four or more equally-sized blocks, they become marked with a…

A Steel Media round-up for the week of March 5th

Feature By Christian Valentin, 3 months, 1 week ago

Here’s another weekly round-up of news, previews, and features from Pocket Gamer, 148Apps, and the rest of our sister sites. On our Youtube page, James Gilmour provides his impressions of the challenging precision platformer Temple of Spikes, discussing its masochistic level design, various abilities you gain, and controls. Over on Pocket Gamer, Clement Renaudin checks out the cooperative city-builder Pixel Plex (out now on iOS) and it’s uniquely multiplayer-focused designs, including mayor elections every two days. Tre Lawrence on Android Rundown reviews the new fighter Tekken, particularly praising its detailed 3D graphics and controls well suited for touchs…