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Waking Mars
When Tiger Style debuted on the App Store with Spider, it demonstrated their strength as a developer by combining unique gameplay elements, controls designed specifically for a touch-based platform and a fascinating backstory told through found visual elements. After what seems like forever, the stu…
$4.99
- Tiger Style
- Version 2.0
- Adventure Games
Little Inferno iPad Review
Call me crazy, but I was saving myself for the iPad release of Tomorrow Corporation's 'Little Inferno', as such I can't provide much of a comparison to the console or PC versions. What I can say is that Little Inferno feels as though it was always destined for the iOS platform - it was conceptually _made_ for the IAP heavy, freemium dominant scene that is the App Store. In short, Little Inferno is champion the platform deserves, even if it doesn't need it specifically. The game starts…
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Terminal Escape Review
In the last year or so, there's been an increasing number of games about airport scanners and airport security. Poking fun at the inconvenience and craziness of modern airport security measures can make for enjoyable play, especially if you take the current measures of the industry to a ridiculous conclusion of a Temple Run-esque gauntlet that needs to be overcome before you can reach your terminal. Terminal Escape does exactly that through short levels where obstacles need to be avoid…
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Infestor Review
Ravenous Games are the makers of the League of Evil games. Infestor has a very similar button layout and almost the same visual style. It wouldn't be a leap of logic to assume that this is another crazy gauntlet of platforming finesse served up in iOS ready bite-sized levels. This game takes a different path however, sacrificing twitch platforming skill for a more slow-paced thoughtful approach. Well when I say thoughtful, I mean it in loose terms. Let's just say that this puzzle platf…
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Tin Man Can Review
There's something to be said for 'trial & error' gameplay done right. Games like Limbo and Another World are good examples. The player learns not to do something by being killed for their curiosity or their lack of reflex, but the checkpoint system of the game is lenient enough to allow the player to safely pursue their natural curiosity and exploratory drive. It's a nice balance, and one that Tin Man Can misses completely. Not only because every death sends you back to the start…
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Might & Magic Clash of Heroes Review
The appearance of Might & Magic Clash of Heroes on the iOS platform marks its third transplantation from the original DS release. After garnering praise for both its handheld and console release, mobile gamers can now experience the wonderfully paced and executed Tactical-RPG from Capybara Games, the minds behind Critter Crunch and co-authors of Superbrothers: Sword & Sworcery EP. Explaining the mechanics might take a moment, but those paying attention may already remember a g…
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ZENONIA® 5 Review
If nothing else, it has been an interesting experience reviewing Zenonia 5. The last game in the series played by this reviewer was the first, and it's interesting to see what's changed and what has stayed the same. In this latest installment there has been a war brewing between the rich and the poor, so much so that it has attracted the attention of demons. You start off as an apprentice in a small town that has dreamed of this conflict, and embark on a journey to try and put things r…
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Temple Run 2 Review
When faced with such a task as creating the sequel to a smash hit, you're faced with the inevitable problem of 'how do we do better than supposed perfection?'. Some buckle under the weight, others learn to refine and extend what was successful, and others... well others end up like Temple Run 2. Imangi Studios have clearly thought long and hard about how to retain the free-to-play edge of the original while enticing players towards their in-app store - all without alienating players a…
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Impossible Pixel Review
In the last few years we've seen a surge in what might be called 'pure platforming'. Games that center around the platforming mechanics we're all familiar with, that put them to use in gauntlet after gauntlet of skill based prowess and mastery. Impossible Pixel is this type of game. Each level has the goal of reaching the exit (and collecting a secret coin along the way if you are so inclined), but the trick is mastery over the jumps and leaps available to you to avoid the sting of dea…
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Shadow Warrior Review
Back when AppSpy was planning its launch in 2009, Duke Nukem 3D was ported to the App Store. It was of significance not only for being a well known game, but it was one of the first major ports on the platform, trading in its mouse and keyboard input in for touch screen buttons. It didn't fare too well, and it was one of the first negative reviews we gave. Now at the end of 2012, 3D Realms' other big shooter release, that is probably more infamous than famous has been ported to the App…
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Mighty Wardens Review
Mighty Wardens is what happens when you take a cartoon styled beat-em-up like Castle Crashers, and interject the MMO inspired mechanics of leveling up and acquiring new loot. Now depending on who you ask, this initial sentence could be enough to either sell you on the game or chase you away forever, but for those still kind of unsure, let's explore further. Controlling your chosen character is accomplished with an on-screen joystick for movement and three buttons. One button is attack…
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Mutant Mudds Review
We've mentioned before about the surprising resurgence of the 2D platformer on the ios, er... platform. Often these games will use an art style reminiscent of this genre's heyday, and Mutant Mudds certainly does its best to visually place itself alongside the early 90s PC shareware classics like Secret Agent, and Duke Nukem. You play as Max, who travels along stages shooting enemies with a water cannon, and collecting plenty of thingamabobs (every platformer has to have thingamabobs).…
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Ravensword: Shadowlands Review
Sometimes I wonder, "Do I expect too much of games on my mobile phone?". It's a valid question as the platform is undoubtedly a novel one and prone to requiring many shortcuts to make traditional genres succeed. Whether it's something as obvious as the control issues inherent to the touch screen, or something less consider like trying to pack in as much action between text messages and phone calls, a developer's job is not an easy one. However, no matter where you fall on the issue, on…
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Sphoxie Review
While the iPhone has created a resurgence of 2D platforming titles, the 3D platformer has been kind of neglected. Perhaps it's because the added challenge of creating a camera and a three dimensional space worth exploring is a daunting task, but regardless, it makes it so that when a 3D platformer is released, it's almost a novelty. Sphoxie is such a platformer. You play the titular named character who is a sort of blue sphere who gets sucked into a portal and trapped in a hostile worl…
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Grand Theft Auto: Vice City Review
For those of you out there who are fans of Vice City and used to the quirks of iOS gaming (that is to say, touch-based gaming controls) then I can get you in and out of this review fairly quickly: 'It's everything you loved about the original, but with less adequate - though still useable - controls'. Also it's gorgeous.' For everyone else, lets dig a little deeper. Rockstar Games' second third-person foray in their Grand Theft Auto series is still regarded an all-time classic, even…
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Modern Combat 4: Zero Hour Review
Gameloft's Modern Combat series has gone from strength to strength and the fourth title, Zero Hour, steps things up once again. Unfortunately there are also strangely archaic hold-overs being dragged in its wake, preventing the big-console inspired game from being an all-time classic. The hold-over I speak of is the AI. By now fans of the series have come to appreciate, and maybe even love the way Gameloft have pitched their controls, giving players access to tight, action-packed leve…
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WHERE R THE VIDEO REVIEWS!! ;( You are letting us down AppSpy!