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Home » Latest News

Storyteller is a lighthearted yet Grimm look at telling stories

News By Dave Flodine, 1 year, 6 months ago
Storyteller is a lighthearted yet Grimm look at telling stories

While Daniel Benmergui's game Storyteller currently has no release date aside from 'this year', it's fascinating enough to spread the word about. The video below is from alpha gameplay released much earlier in the year, but it shows off how the story creation works as a puzzle element, and the level of creativity afforded the player at that time (I expect it has gotten more complex in the interim). As you can see, a lot of the subject matter is quite dark (hence the pun in the title of this piece), but there's an amusing nature about how what the story asks of you boils human emotion down into its more simplistic core. Love, betrayal, dispair: all these fun emotions and mor…

Rolling with Rollabear

News By Dave Flodine, 1 year, 6 months ago
Rolling with Rollabear

Usually I have a catchy intro to lead into the trailers for upcoming games, but in the case of Rollabear, I think you would be better served to step into the trailer cold. Here we go! Initially I thought it was a bear-themed Katamari Damacy, but it looks more like a bear-themed platform / bowling game. With the right amount of precision in the controls, this looks wacky and varied enough in its enviroments to be a bit of a giggle. It will be released next week on October 8th, so we'll see if it's worth taking for a spin then. Get it?!…

Ron Gilbert's The Cave due out on October 3rd

News By Dave Flodine, 1 year, 6 months ago
Ron Gilbert's The Cave due out on October 3rd

SEGA has teamed up with Double Fine to bring The Cave to iOS. Arriving on October 3rd, Ron Gilbert's puzzle platformer about seven adventurers searching for their deepest desires in a talking cave will be available for $4.99. Below is the trailer for the original release. I played this on PC a few months ago, and while I was not impressed with the puzzles or slow movement, the personality and humour were top notch. We'll see if any changes have been made to the gameplay when it releases later this week.…

Paint it Back

News By Dave Flodine, 1 year, 6 months ago
Paint it Back

[Edit] A release date of October 17th has been announced. Some of you might be familiar with Picross. It's a puzzle game most notably released on Nintendo handheld devices where the solution to the puzzle creates a picture (and the puzzle itself is creating that picture). Using logic for how many blocks are together in a row and where the gaps should go, things can get pretty hectic. It's kind of like Sudoku meets Pathpix (although I am sure that developer took his inspiration from Picross in the first place). Edward Brown, an ex-Popcap developer is bringing Picross to the iPhone with his upcoming game Paint it Back. You use the same process to repai…

Space Qube

News By Dave Flodine, 1 year, 6 months ago
Space Qube

Space Qube is out on the App Store today. Imagine Space Invaders, if you could design your own spacecraft in a voxel editor. Not sure what I'm talking about? This trailer should explain further: Listen to that catchy music! While the gameplay seems to be your standard space shoot-'em-up fare, the ability to create your own ship (well... really create whatever you like), and have the amount of voxels used inversely balance the armour and speed of your vessel is a great idea. Those that wish to give the game a try should follow the link below. [App Store Link]…

Almightree

News By Dave Flodine, 1 year, 7 months ago
Almightree

Oceanhorn isn't the only iOS game inspired by the Zelda franchise arriving these last few months of 2013. Almightree, developed by Chocoarts and published by Crescent Moon, delivers a 3D block-puzzler based around the mechanic of 'plantsportation' (which is apparently teleporting, but with plants). Have a look at the trailer for a better understanding. While the basis of a 3D block-puzzler has some link (heh) to the Zelda series (think about a lot of the infamous dungeon puzzles), it seems more that the game is banking off the name recognition of Zelda more than being directly inspired by it. I could of course be wrong. Nevertheless, it looks enjoyable enough for a puzzle game (inclu…

Mr. Fireworks

News By Dave Flodine, 1 year, 7 months ago
Mr. Fireworks

If you enjoy fireworks set to the crescendos of classical music, the upcoming Mr. Fireworks might be the game for you. Controlling a fireworks mortar, you have to hit targets to increase your timer and to collect coins to upgrade your fireworks. The video shows off the gameplay. Whether it has any staying power or is a flash in the pan experience (like a firework itself), we won't know till its release on October 10th.…

Appseed - creating prototypes from sketches

News By Dave Flodine, 1 year, 7 months ago
Appseed - creating prototypes from sketches

For a site called Appspy, we don't cover a lot of non-game apps, and there's a reason for that. Most apps are variations on productivity software that while useful, is more a case of preference, and not worth mentioning when new programs appear. We also tend not to cover Kickstarter campaigns, because there's a good chance that what we cover won't end up being funded, so creating hype can seem disingenuous. Every now and then though, we rethink these policies when we receive certain submissions, and Appseed is interesting enough to inform our readers about. It's an app that can turn a drawn concept into an actual working prototype. Watch the video below to understand. Seeing ho…

Site issues

News By Dave Flodine, 1 year, 7 months ago
Site issues

Hey there loyal Appspy readers! You may have noticed that the site has been acting a little wonky the last few days. We moved servers over the weekend, and are still ironing out some issues so ask that you be patient. The site is easily navigable, and the only problem left seems to be displaying the images for our news stories and features. On the plus side, when those images appear again, you'll know the site is back to normal and better than ever. Thanks, and happy apping!…

Drop that Candy sweetening the App Store tomorrow

News By Dave Flodine, 1 year, 7 months ago
Drop that Candy sweetening the App Store tomorrow

Physics puzzlers are a dime a dozen, but every now and then, one intrigues even though it doesn't seem to be doing anything all that different. Drop That Candy is such a game. Have a watch of the trailer, and perhaps you'll see where I'm coming from. It might be the charm of the cute little creature down the bottom, it might be the combination of a match-3 mechanic in the world of physics puzzlers, and it might even be the gravity reversing contraption a ways into the video, but there's something there. Whether or not it makes for a game that can rise above the rest in its genre remains to be seen.…

The Inner World trailer

News By Dave Flodine, 1 year, 7 months ago
The Inner World trailer

Adventure games have certainly found themselves an accepting home on iOS, and when games are made with the amusing intrigue of The Inner World, it's hard not to take notice. Have a look at the trailer and see for yourselves. No release date has been announced, but we'll let you know when that changes.…

GT Racing 2 announced

News By Dave Flodine, 1 year, 7 months ago
GT Racing 2 announced

Fans of racing games usually fall into two main categories, and then split off into many sub categories from there. These are the simulation racer, and the arcade race. In the realm of arcade racing Gameloft has done pretty well with its Asphalt series, but now they are returning to the simulation side of things with GT Racing 2: The Real Car Experience (yes that is the game's name). Have a watch of the trailer. It's not really a trailer these days without a dubstep break is it? The game looks impressive visually, and is reported to feature sixty seven cars, and a collection of real world tracks in both single and multiplayer. We'll see how it stacks up against current contemporaries…

iOS7 increases its wireless download limit to 100mb

News By Dave Flodine, 1 year, 7 months ago
iOS7 increases its wireless download limit to 100mb

Sometimes it can be a real hassle to retrieve your iPhone cable to transfer a bunch of new games and apps. Apple has become aware of how many people like to download on the go over the years, increasing the limit of how much data can be transfered bit by bit (heh). For the last year the limit has been 50mb, and while this has been great, the games and apps available are always becoming larger, and more robust. This calls for additional download capacity. That must be why with their latest iOS update, Apple have increased the over-the-air download limit to 100mb. This will alleviate some of the pressure from those on the go who wish to engage in some new app grabbing. Of course at home, you…

Transport Tycoon hitting the App Store in October

News By Dave Flodine, 1 year, 7 months ago
Transport Tycoon hitting the App Store in October

For those of you who fondly remember 1994's Transport Tycoon, you might be interested to hear that it has been designed for touch screens and is releasing on iOS on the third of October. From the mind of Chris Sawyer who started with this humble franchise before moving onto the Rollercoaster Tycoon games, this port has been made with much deliberation on how to transfer the rich simulation gameplay of the PC version onto the iOS. There's also a trailer! A word of caution: the tycoon games usually whittle the hours away. Approach at your own risk!…

Orborun out in the App Store tomorrow

News By Dave Flodine, 1 year, 7 months ago
Orborun out in the App Store tomorrow

Orborun starts off deceptively as looking like just another runner, but this robot has a special power; he can roll! Have a look at the trailer and see for yourself. I'm getting a Super Monkey Ball vibe from what I see here, and that's a good thing (I love that game). Apparently Orborun is more about chaining together tricks for a high score, which should lend some replayability and leaderboard chasing to its ninety levels. We'll be looking to review this one as soon as we get our hands on it.…