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Call of Duty: Mobile Season 3 teaser has fans hoping for a Resident Evil collaboration

Call of Duty: Mobile Season 3 teaser has fans hoping for a Resident Evil collaboration
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iOS + Android
| Call of Duty Mobile
Call of Duty: Mobile Season 3 will release on March 18 at 5 PM PT, as per the official announcement by Activision.

The upcoming update will be called “Paranoia” and its teaser has already got fans discussing a possible Resident Evil collaboration, especially due to the launch release of Resident Evil Requiem.

It features a dark room with exposed short-circuit wire, which could also be hinting at a horror-themed season.

Since Activision has only revealed Call of Duty: Mobile Season 3’s title, it’s extremely hard to make solid predictions.

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That said, recent leaks have suggested that the publisher could be collaborating with the Pop Team Epic anime series for the upcoming patch.

CODM Season 3 will also bring a new Battle Pass, offering both free and premium in-game rewards, along with Rank Series 7.

Call of Duty: Mobile Season 3 Balance Changes Leaked

As per the CODM Season 3 test server, Activision has significantly buffed ISO, SPR, and Groza. On the other hand, the ammo capacity for Ballistic Shield has been increased, while the Overload UAV will cost less.

Here are all the upcoming balance changes:

Weapons

DL Q33.

  • Fire interval reduced from 1170ms to 1120ms
ISO.
  • Monolithic Suppressor
    • Damage range buff increased from +15% to +25%
  • FTAC 225mm Dominator
    • Range buff increased from +10% to +20%
FSS Revolution.
  • Added -10% ADS bullet spread buff
  • Added -20% hit flinch buff
Cordite.
  • Stomach multiplier increased from 1x to 1.06x
  • Leg multiplier increased from 0.9x to 1x
SPR.
  • Fire interval reduced from 1200ms to 1100ms
  • .300 5 Round Reload
  • Removed movement speed penalty
Groza.
  • Damage profile increased from 26 / 24 / 18 to 26 / 24 / 20
  • Damage range increased from 13m / 26m to 18m / 35m
16.7" VDV Reinforced.
  • Now increases stomach multiplier from 1x to 1.05x
UL736.
  • Added new initial damage phase: 30 damage (16m) (MP only)

Others

Strafe Run.

  • Barrage count increased from 2 to 3
Purifier.
  • Energy cost reduced
H.I.V.E.S.
  • Mine duration increased from 20s to 25s
Wheelson.
  • Fire interval reduced from 400ms to 300ms
Misdirection (MP).
  • Energy cost increased
  • Fixed bug where Misdirection Device did not grant movement speed buff on activation
Overload UAV.
  • Cost reduced from 500 to 480
Ballistic Shield.
  • Ammo capacity increased from 30 to 40
Quick Strike.
  • Reduced holster delay
Medic.
  • Radius reduced from 5m to 4m
Ravager.
  • Vehicle damage increased from +200% to +300%
Poltergeist.
  • Alert radius reduced from 50m / 40m to 40m / 30m

Keep in mind that Activision can still make changes to the above listed adjustments before pushing them out to the global version.