Siege Hero Review
- Fun destruction action with satisfying physics.
- Lots of levels with more on the way
- The bug encountered can really undermine the enjoyment of the game.
For fans of the Angry Birds style of play, Siege Hero is worth the money as it is a very well made addition to the genre.
- Full Review
- App Store Info
There's no denying the success of Angry Birds, and obviously other developers are going to try their hand at the style of gameplay that was popularized by that game, but what about the developer that inspired Angry Birds? Armor Games, creators of Crush the Castle are back with a whole new perspective on the physics destruction genre with Siege Hero.
Siege Hero approaches things from a first person perspective. There are still enemies held up in rickety dwellings made of wood, stone, and explosives, but instead of flicking projectiles of doom upon them from a side location, a quick touch of the screen will hurl your stone or bomb into the distance, causing death and destruction. What aids this is the telescope gained a few levels in. Holding down on the screen will zoom in, greatly aiding you in clearing the level in as few attacks as possible. As the levels progress new rocks get introduced along with special attacks like bombs and fire oil, and collecting gold and saving peasants will net you the higher score needed to clear each level with a gold crown (which unlocks bonus treasure levels).
The game has a colorful and varied look to it, depending on which historical civilization is the enemy at any given time, and the sound effects and music back up the action. The game at the time of this review contains over 120 levels across two campaigns, each with three different eras and bonus levels. A new campaign is promised soon.
Siege Hero is a lot of fun and well worth your money. The way the physics play out with splintering wood, and aiming to topple a tower this way or that adds a level of excitement to clearing out the enemies. Upon reviewing the game however, we came across a bug where on some levels, tapping the screen would no longer fire the boulder, except at random intervals. While this hampered our enjoyment of the title, the desire to overcome the bug and continue playing the game is testament to what's on offer here.