Fruit Roll Review

By , on September 19, 2011

Fruit Roll
Download on the AppStore
3 out of 5


  • Great selection of music tracks and backgrounds for each level.
  • Super fruit mode is fun.


  • The color-coded enemy system seems unnecessary.
  • The name of the game makes me crave a fruit roll-up.


A fun little time waster but aside from achievements there's not much here to keep your interest for very long.

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One thing about playing a lot of games is that you're always looking for new experiences. For instance, we here at AppSpy have never controlled a double jumping, shape shifting piece of fruit as it constantly rolls down a hill, collecting stars and obliterating random wildlife. Did the experience live up to the novelty of that previous sentence? Let's find out.

Fruit Roll is a game of highscores. As you roll along you boost your score collecting stars and rolling into enemies. There is a catch however. All the enemies are color-coded, and the color corresponds to the fruits you can turn into. These fruits are randomly placed along the levels and you have three slots to hold them. Tapping a fruit will change you into it, but if you can collect three of the same fruit, you turn into a rampaging giant, rolling over everything in your path. Touch an enemy that's a different color than you however and its 'game over', but this is mitigated by the fact that it's often easier to dodge all incoming enemies rather than worry about attacking them.

There's nothing wrong with the game presentation wise. Fruit Roll sprouts luscious colorful visuals, and catchy tunes that will aid in keeping a player rolling along. While the game does use a level system, this seem arbitrary as the speed keeps ramping up and sooner or later you're going to get caught out. It's all about the score anyway.

While the different fruits are there to help string combos together for higher scores, changing color to hit enemies seems to be more of an annoyance than a fun and challenging addition to gameplay. Add to that some framerate issues, and you have a time waster with some great presentation that will present  fun for players, but that fun will most likely be short lived.


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