Wave Trip Review

By , on January 31, 2013

Wave Trip
  • Publisher: Lucky Frame
  • Genre: Action
  • Released: 22 Jan, 2013
  • Size: 20.2 MB
  • Price: $0.99
Download on the AppStore
4 out of 5


  • Create your own musical masterpieces (or nefarious trap-filled torture chambers) and share with friends.
  • Novel coin collection system; go with the flow or aim for high-scores.


  • Heavy momentum; gives the game a natural level of difficulty, but at the expense of frustrating the player.


Wave Trip is an elegant way to 'create' music while still having fun; there's a layer of depth missing, but it's enjoyable all the same.

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  • App Store Info

If you hadn't noticed, Lucky Frame have a bit of a theme going on with their releases. Music - and in particular, player-generated music - is a driving force behind many of the titles they've released. Wave Trip extends the theme by pairing it with a unique take on the tried and true 'touch to fly' gameplay that was once so popular.

I say once, but those who have played Jetpack Joyride should already be familiar with the basics of the game. Touch the screen to fly up, and let go to fly down again, hopefully picking up red or blue coins on the way. However, instead of falling in to the endless runner trap so many have stumbled on in the past, Wave Trip offers a handful of smallish stages for each area; better still, they're all unlocked from the outset, so casual players can check out the game at their own pace.

The trick to Wave Trip is in how the stages work. Much like a musical score, the stages are made out of sections that repeat. In order to move on the player must collect all the red coins, and avoid the purple enemies. Those looking to boost their score can collect blue coins, adding to their multiplier, but repeating a section without collecting a coin or hitting a pink enemy will reset it - advanced tactics will require deploying a shield in order to avoid such obstacles (be warned though, you only have 2 and they'll refresh one at a time per section).

Taking in the whole experience can be challenging, especially when the controls feel somewhat sluggish. You do eventually get used to it and can exploit the heavy momentum of your triangular hero, but there's no denying that the initial frustration.

Speaking of the visual design, the Patapon-esque minimalism works in the game's favor, making it easy to distinguish between coins and traps. The audio design is likewise spot-on, with the position and type of each element adding to the backing track.

Feeling creative? You can create and share your own musical stages with friends and the community.

Wave Trip has its quirks, and the simplicity of its gameplay may put off some gamers, but it's still a gorgeously presented experience and one that delights in its various challenges.


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