A Frog

A Frog
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The frog fell into the sea and needed to return to his hometown urgently, thus starting the way home.
Chapter 1 of the series: Jumping to the Immediately Sunken Isle.
The player presses and holds the screen, and judges the distance the frog will jump by the color of the force on the left side of the screen, so as to jump to the opposite island.
Race against time. Small islands have huge differences in size, and each small island is marked with a silent countdown on the island. Players need to leave the island before the countdown on the small island ends. If they fail to escape, they will fall into the sea.
Pay attention to strategy. For some relatively large islands, players need to quickly jump to the edge of the island before the countdown ends. Then jump over the sea.
The distance between islands varies, and players need to judge the use of power based on experience.
This game is an infinite mode, players can get records and check their rankings through Game Center.

What's New in Version 1.0.4

Add more languages.
UI changes.


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